LENZO-_
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.06 (at the start 0.97). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 83.7. Last 3 months: 83.1 (at the start 75.4). Just above the average (80.7).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 50% (at the start 58%). Just above the average (49%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 54% (at the start 48%). Clearly above the average (51%).
Best month: October 2026 with 2,049. Last 3 months: 2,063 (at the start 1,998).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months unchanged at 10%. Right on the average (10%).
1v1 clutches won
Best month: August 2026 with 60%. Last 3 months: 33% (at the start 60%). Clearly below the average (39%).
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Reached level 10 · Dust 2
- Most kills in a match: 39 · Cache
- Highest rating in a match: 1.98 · Cache
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How LENZO-_ plays
Across 91 matches LENZO-_ averages K/R 0.75, ADR 81.3 and a rating of 1.04. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 38 of 91 matches the rating was 1.10 or higher (42%), in 32 it was below 0.90. In 91 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best on Dust 2 (+51 ELO, win rate 46%). Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.7, Win rate +6 pp, ELO +65. Got weaker: Headshots −8 pp, Clutch 1v1 −27 pp. Unchanged in recent months: First kills at 10%. Last 30 days: 18 matches, win rate 61%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.