LENNjr

Tajikistan
On FACEIT since 2019 176 matches tracked 35 matches in 30 days
ELO ▲ 212
2,275
30-day peak: 2,275
Rank NA ▲ 1,416 places
#3,528
Tajikistan #259 in Tajikistan
30 days · prev. #4,944 · best #3,502
Last updated:

How does LENNjr play?

Rating 1.05 (from 126 matches) K/R 0.73 ADR 80.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 126 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.0
Zeus kills1 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 74%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 3 aces in 108 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.07, ADR +9.1
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −5 pp, ELO −89

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −74 ELO
24 matches · 42% win rate
From match 5 of the day −69 ELO
37 matches · 38% win rate
On Tuesdays −2 ELO, win rate 32%

LENNjr loses the most ELO in match 4 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 62%
0.71 better than 31%
77.5 better than 29%
1.08 better than 62%
50% of 125 duels better than 40%
30% of 23 situations better than 26%
Dust 238
45% better than 25%
0.71 better than 32%
79.7 better than 41%
0.92 better than 12%
47% of 112 duels better than 26%
40% of 15 situations better than 54%
Anubis22
41% better than 17%
0.76 better than 55%
81.6 better than 49%
1.02 better than 40%
53% of 92 duels better than 56%
40% of 15 situations better than 56%
Ancient19
79% better than 99%
0.70 better than 25%
77.0 better than 25%
1.15-
58% of 57 duels better than 82%
38% of 8 situations right on the average
Cache19
37% better than 9%
0.82 better than 84%
91.5 better than 91%
1.11 better than 73%
62% of 84 duels better than 94%
33% of 9 situations better than 38%
Inferno17
53% better than 41%
0.84 better than 79%
92.1 better than 84%
1.22-
71% of 68 duels better than 99%
43% of 14 situations better than 59%
Nuke6
0% -
0.70 -
73.4 -
0.96-
53% of 17 duels -
29% of 7 situations -
Overpass4
25% -
0.56 -
62.7 -
1.07-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LENNjr plays

Across 176 matches LENNjr averages K/R 0.73 and ADR 80.8; the rating across the 126 rated matches is 1.05. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Ancient with a 79% win rate in 19 matches. In 51 of 126 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: November 2026 at 1.18. LENNjr loses the most ELO in match 4 of the day (−74 ELO, win rate 42%). Things go best in match 1 of the day (+115 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +9.1. Got weaker: Headshots −5 pp, ELO −89. Unchanged in recent months: Win rate at 48%. Last 30 days: 35 matches, win rate 60%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.