LEKPangarn

Sweden
On FACEIT since 2014 131 matches tracked 104 matches in 30 days
ELO ▼ 45
2,110
30-day peak: 2,256
Rank EU
#188,135
Sweden #4,602 in Sweden
Last updated:

How does LEKPangarn play?

Rating 1.11 K/R 0.79 ADR 87.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 27x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether LEKPangarn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
35 matches · 40% win rate
On Mirage −20 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −25 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 46%

LEKPangarn loses the most ELO from match 5 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Cache
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 3.26 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 15%
0.75 better than 56%
84.6 better than 69%
1.04 better than 53%
53% of 206 duels better than 63%
44% of 18 situations better than 67%
Dust 225
44% better than 22%
0.77 better than 65%
85.8 better than 72%
1.06 better than 59%
54% of 123 duels better than 66%
47% of 15 situations better than 75%
Inferno16
81% better than 99%
0.80 better than 72%
91.2 better than 81%
1.14 better than 74%
61% of 77 duels better than 86%
36% of 11 situations better than 46%
Ancient15
53% better than 55%
0.79 better than 72%
83.9 better than 63%
1.11 better than 75%
46% of 80 duels better than 20%
43% of 7 situations better than 65%
Anubis15
53% better than 56%
0.85 better than 90%
88.1 better than 82%
1.20 better than 91%
42% of 67 duels better than 9%
33% of 9 situations better than 39%
Nuke13
38% -
0.84 -
91.1 -
1.21-
52% of 73 duels -
50% of 14 situations -
Cache11
64% -
0.87 -
95.4 -
1.23-
60% of 48 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEKPangarn plays

Across 131 matches LEKPangarn averages K/R 0.79, ADR 87.6 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.6, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Inferno with a 81% win rate in 16 matches. In 66 of 131 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. LEKPangarn loses the most ELO from match 5 of the day (−25 ELO, win rate 40%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Last 30 days: 104 matches, win rate 49%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.