LEHA_BACHURA

Belarus
On FACEIT since 2015 292 matches tracked 107 matches in 30 days
ELO ▲ 221
2,412
30-day peak: 2,412
Rank EU
#73,750
Belarus #1,801 in Belarus
Last updated:

How does LEHA_BACHURA play?

Rating 1.05 (from 271 matches) K/R 0.77 ADR 85.1 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.6
Knife kills 7 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 62%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 56x 4K, 5 aces in 250 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 33%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.8, Headshots +4 pp, Win rate +11 pp, ELO +392
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
52 matches · 44% win rate
On Mirage −21 ELO
98 matches · 50% win rate
Between 12:00 and 18:00 +90 ELO, win rate 44%
On Saturdays −30 ELO, win rate 44%

LEHA_BACHURA loses the most ELO on Anubis: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.94 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
55% better than 62%
0.82 better than 80%
88.5 better than 81%
1.12 better than 74%
51% of 500 duels better than 47%
24% of 41 situations better than 15%
Mirage98
50% better than 42%
0.77 better than 61%
85.7 better than 71%
1.04 right on the average
51% of 541 duels better than 46%
51% of 39 situations better than 84%
Anubis52
44% better than 24%
0.74 right on the average
82.3 better than 57%
1.01 better than 41%
51% of 294 duels better than 46%
26% of 38 situations better than 22%
Inferno15
47% better than 28%
0.76 right on the average
82.5 better than 51%
0.99-
44% of 77 duels better than 7%
13% of 8 situations better than 6%
Cache14
57% -
0.79 -
84.8 -
1.07-
51% of 78 duels -
45% of 11 situations -
Nuke5
40% -
0.63 -
69.9 -
0.86-
33% of 15 duels -
-
Ancient3
0% -
0.59 -
57.3 -
0.73-
22% of 9 duels -
0% of 2 situations -
Overpass3
0% -
0.75 -
81.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LEHA_BACHURA plays

Across 292 matches LEHA_BACHURA averages K/R 0.77 and ADR 85.1; the rating across the 271 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 112 of 271 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 250 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. LEHA_BACHURA loses the most ELO on Anubis (−30 ELO, win rate 44%). Things go best on Dust 2 (+1 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.8, Headshots +4 pp, Win rate +11 pp, ELO +392. Last 30 days: 107 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.