LEGOO-

Turkey
On FACEIT since 2014 308 matches tracked 77 matches in 30 days
ELO ▲ 11
2,216
30-day peak: 2,314
Rank EU
#126,311
Turkey #3,559 in Turkey
Last updated:

How does LEGOO- play?

Rating 0.99 K/R 0.71 ADR 78.8 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 308 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 0.97−0.03 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Knife kills 7 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 48x 4K, 2 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.8, Headshots at 44%, Win rate at 49%
▼ Got worse
ELO −277

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −233 ELO
39 matches · 46% win rate
In match 2 of the day −135 ELO
59 matches · 41% win rate
Between 0:00 and 6:00 −190 ELO, win rate 42%
On Tuesdays −22 ELO, win rate 42%

LEGOO- loses the most ELO on Mirage: −233 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
44% better than 24%
0.69 better than 27%
77.6 better than 35%
0.96 better than 25%
44% of 445 duels better than 16%
27% of 51 situations better than 22%
Cache71
62% -
0.71 -
81.4 -
0.99-
52% of 399 duels -
26% of 31 situations -
Anubis57
51% better than 47%
0.71 better than 37%
79.6 better than 47%
0.97 better than 31%
45% of 256 duels better than 19%
40% of 42 situations better than 56%
Mirage39
46% better than 30%
0.77 better than 65%
78.7 better than 39%
1.08 better than 68%
54% of 178 duels better than 68%
44% of 25 situations better than 68%
Nuke36
44% better than 16%
0.73 better than 37%
78.9 better than 34%
1.01 better than 38%
52% of 187 duels right on the average
46% of 24 situations better than 69%
Ancient5
20% -
0.57 -
61.5 -
0.79-
37% of 19 duels -
50% of 2 situations -
Vertigo3
0% -
0.79 -
82.2 -
1.10-
36% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEGOO- plays

Across 308 matches LEGOO- averages K/R 0.71, ADR 78.8 and a rating of 0.99. Biggest strength: Utility damage per round at 5.6, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Cache with a 62% win rate in 71 matches. In 115 of 308 matches the rating was 1.10 or higher (37%), in 134 it was below 0.90. In 240 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. LEGOO- loses the most ELO on Mirage (−233 ELO, win rate 46%). Things go best on Dust 2 (+94 ELO, win rate 44%). Got weaker: ELO −277. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.8, Headshots at 44%, Win rate at 49%. Last 30 days: 77 matches, win rate 48%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.