LEGENDAAA--

Bosnia & Herzegovina
On FACEIT since 2017 316 matches tracked 95 matches in 30 days
ELO ▲ 49
2,652
30-day peak: 2,710
Rank EU
#32,441
Bosnia & Herzegovina #105 in Bosnia & Herzegovina
Last updated:

How does LEGENDAAA-- play?

Rating 0.99 (from 266 matches) K/R 0.71 ADR 78.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.8
Knife kills 2 in 316 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 38x 4K, 5 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +10.8, Win rate +7 pp, ELO +378
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
84 matches · 45% win rate
On Mirage −6 ELO
66 matches · 55% win rate
On Tuesdays −60 ELO, win rate 40%

LEGENDAAA-- loses the most ELO in match 1 of the day: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 46 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient84
52% better than 47%
0.67 better than 13%
76.3 better than 20%
0.95 better than 19%
48% of 320 duels better than 28%
49% of 35 situations better than 77%
Dust 284
50% better than 43%
0.71 better than 32%
79.2 better than 37%
0.99 better than 29%
48% of 371 duels better than 29%
32% of 37 situations better than 31%
Mirage66
55% better than 60%
0.77 better than 61%
81.8 better than 52%
1.06 better than 56%
51% of 279 duels better than 47%
61% of 33 situations better than 95%
Anubis47
38% better than 8%
0.72 better than 37%
79.7 better than 40%
0.96 better than 22%
56% of 186 duels better than 72%
20% of 20 situations better than 12%
Cache22
55% -
0.67 -
76.0 -
0.96-
53% of 113 duels -
29% of 7 situations -
Inferno10
50% -
0.60 -
70.3 -
0.94-
30% of 20 duels -
-
Nuke3
67% -
0.80 -
77.5 -
1.21-
25% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEGENDAAA-- plays

Across 316 matches LEGENDAAA-- averages K/R 0.71 and ADR 78.5; the rating across the 266 rated matches is 0.99. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 91 of 266 matches the rating was 1.10 or higher (34%), in 120 it was below 0.90. In 247 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. LEGENDAAA-- loses the most ELO in match 1 of the day (−120 ELO, win rate 45%). Things go best from match 5 of the day (+246 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +246 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +10.8, Win rate +7 pp, ELO +378. Unchanged in recent months: Headshots at 58%. Last 30 days: 95 matches, win rate 49%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.