LEGENDA0546

TJ
160 matches tracked 40 matches in 30 days
Last updated:

How does LEGENDA0546 play?

Rating 1.06 (from 99 matches) K/R 0.77 ADR 83.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 20%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+10 pp better than 93%
AWP share of kills 1%−10 pp better than 6%
K/D 1.04+0.04 better than 61%
Pistol kills per match 3.0
Knife kills 5 in 160 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 72%
Rounds with 3K 4.8%+0.9 pp better than 83%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 27x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.25−0.03 better than 44%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 160 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −24 ELO
25 matches · 44% wins
In match 2 of the day +42 ELO
30 matches · 43% wins

LEGENDA0546 loses the most ELO on Mirage: −24 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 62%
0.80 better than 82%
84.5 better than 73%
1.05 better than 59%
50% of 181 duels better than 47%
32% of 34 situations better than 34%
Ancient33
39% better than 16%
0.72 better than 40%
77.4 better than 31%
0.97 better than 31%
50% of 157 duels better than 47%
36% of 14 situations better than 44%
Mirage25
44% better than 28%
0.75 better than 60%
84.7 better than 75%
1.03 better than 55%
45% of 107 duels better than 19%
17% of 18 situations better than 6%
Nuke21
52% better than 38%
0.77 better than 55%
82.1 better than 51%
1.16-
59% of 88 duels better than 81%
44% of 18 situations better than 63%
Inferno16
44% better than 22%
0.79 better than 78%
87.7 better than 83%
1.03-
39% of 49 duels better than 5%
10% of 10 situations better than 3%
Anubis12
58% -
0.78 -
79.9 -
1.10-
49% of 41 duels -
57% of 7 situations -
Cache3
67% -
0.97 -
109.5 -
1.41-
53% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEGENDA0546 plays

Across 160 matches LEGENDA0546 averages K/R 0.77 and ADR 83.2; the rating across the 99 rated matches is 1.06. Biggest strength: Headshot rate at 58%. That is better than 93% of players on level 9. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 9. On average 17.0 kills per match, 58% of them headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 43 of 99 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 151 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: October 2026 at 1.09. LEGENDA0546 loses the most ELO on Mirage (−24 ELO, win rate 44%). Things go best on Nuke (+80 ELO, win rate 52%). Last 30 days: 40 matches, win rate 48%, ELO balance −74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.