LEGEND80T

Norway
293 matches tracked 48 matches in 30 days
Last updated:

How does LEGEND80T play?

Rating 1.00 K/R 0.70 ADR 76.3 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.02+0.02 · Ø 1.00 better than 57%
Pistol kills per match 2.2
Knife kills 2 in 293 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 35x 4K, 2 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 10%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +185
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 76.3, Headshots at 34%, First kills at 11%
▼ Got worse
Win rate −10 pp, Clutch 1v1 −10 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
47 matches · 51% win rate
On Ancient −45 ELO
35 matches · 51% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 30%
On Saturdays −61 ELO, win rate 35%

LEGEND80T loses the most ELO on Inferno: −54 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.16 · Nuke

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
45% better than 34%
0.72 better than 46%
82.0 better than 61%
1.02 better than 54%
63% of 324 duels better than 97%
29% of 58 situations better than 26%
Inferno47
51% better than 52%
0.65 better than 23%
70.7 better than 15%
0.93 better than 29%
47% of 172 duels better than 32%
47% of 36 situations better than 74%
Mirage43
47% better than 35%
0.68 better than 23%
73.3 better than 17%
0.98 better than 38%
57% of 180 duels better than 84%
38% of 45 situations right on the average
Anubis40
40% better than 17%
0.68 better than 23%
71.1 better than 7%
0.94 better than 22%
51% of 170 duels right on the average
32% of 25 situations better than 32%
Nuke39
67% better than 84%
0.75 right on the average
79.6 better than 41%
1.08 better than 61%
61% of 175 duels better than 90%
24% of 29 situations better than 16%
Ancient35
51% better than 53%
0.71 better than 34%
77.7 better than 30%
1.03 better than 59%
49% of 162 duels better than 39%
32% of 22 situations better than 34%
Cache19
47% -
0.75 -
77.8 -
1.05-
54% of 78 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEGEND80T plays

Across 293 matches LEGEND80T averages K/R 0.70, ADR 76.3 and a rating of 1.00. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 15.2 kills per match with 34% headshots. The strongest map is Nuke with a 67% win rate in 39 matches. In 113 of 293 matches the rating was 1.10 or higher (39%), in 118 it was below 0.90. In 293 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. LEGEND80T loses the most ELO on Inferno (−54 ELO, win rate 51%). Things go best on Mirage (+125 ELO, win rate 47%). Match no. 3 of the day goes best: 63% win rate, +105 ELO. Improved over the last three months: ELO +185. Got weaker: Win rate −10 pp, Clutch 1v1 −10 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 76.3, Headshots at 34%, First kills at 11%. Last 30 days: 48 matches, win rate 46%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.