LEBO

Australia
On FACEIT since 2020 355 matches tracked 115 matches in 30 days
ELO ▼ 110
2,168
30-day peak: 2,504
Rank OCE ▼ 376 places
#792
Australia #434 in Australia
30 days · prev. #416 · best #279
Last updated:

How does LEBO play?

Rating 0.99 (from 281 matches) K/R 0.72 ADR 81.2 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 3.1 from the last 281
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 41x 4K, 6 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.4, Headshots +25 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −276

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
79 matches · 44% win rate
In match 4 of the day −145 ELO
38 matches · 29% win rate
On Mondays −68 ELO, win rate 41%

LEBO loses the most ELO on Mirage: −169 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.96 · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
47% better than 35%
0.77 better than 67%
90.8 better than 88%
1.07 better than 65%
58% of 517 duels better than 84%
42% of 36 situations better than 64%
Mirage79
44% better than 23%
0.66 better than 16%
73.9 better than 17%
0.89 better than 11%
45% of 414 duels better than 17%
21% of 24 situations better than 9%
Ancient41
49% better than 39%
0.73 better than 43%
81.9 better than 53%
0.99 better than 39%
47% of 230 duels better than 25%
13% of 15 situations better than 5%
Anubis36
50% better than 46%
0.75 better than 55%
83.2 better than 64%
1.04 better than 53%
53% of 205 duels better than 60%
27% of 15 situations better than 22%
Cache24
50% -
0.74 -
82.1 -
1.02-
52% of 126 duels -
36% of 11 situations -
Inferno15
60% better than 69%
0.69 better than 22%
80.2 better than 35%
0.94 better than 17%
56% of 73 duels better than 63%
50% of 2 situations better than 83%

Compared with players on the same level who have at least 15 matches on the map.

How LEBO plays

Across 355 matches LEBO averages K/R 0.72 and ADR 81.2; the rating across the 281 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 105 of 281 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 219 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: October 2026 at 1.05. LEBO loses the most ELO on Mirage (−169 ELO, win rate 44%). Things go best in match 3 of the day (+129 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +129 ELO. Improved over the last three months: K/R +0.06, ADR +6.4, Headshots +25 pp. Got weaker: Win rate −6 pp, ELO −276. Last 30 days: 115 matches, win rate 49%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.