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LDT

Algeria
On FACEIT since 2017 412 matches tracked 71 matches in 30 days
Last updated:

How does LDT play?

Rating 1.07 K/R 0.77 ADR 82.5 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 412 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.2
Knife kills 17 in 412 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 81x 4K, 4 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +228
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.05, Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.80). Right on the average (0.75).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
75 matches · 45% win rate
In match 4 of the day −2 ELO
45 matches · 40% win rate
Between 6:00 and 12:00 +55 ELO, win rate 44%
On Wednesdays −59 ELO, win rate 35%

LDT loses the most ELO on Ancient: −7 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.41 · Ancient
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
56% better than 59%
0.79 better than 67%
83.0 better than 56%
1.09 better than 59%
52% of 716 duels right on the average
32% of 77 situations better than 30%
Mirage113
50% better than 35%
0.75 right on the average
81.3 better than 48%
1.02 better than 39%
48% of 592 duels better than 26%
36% of 50 situations better than 42%
Ancient75
45% better than 23%
0.78 better than 61%
82.2 better than 49%
1.08 better than 59%
51% of 402 duels better than 43%
52% of 44 situations better than 84%
Inferno43
60% better than 55%
0.78 right on the average
83.7 better than 44%
1.09 better than 42%
51% of 217 duels better than 27%
32% of 19 situations better than 31%
Cache34
53% better than 39%
0.81 better than 62%
87.3 better than 62%
1.12 better than 55%
47% of 197 duels better than 15%
44% of 18 situations better than 61%
Anubis10
40% -
0.76 -
82.2 -
1.09-
40% of 47 duels -
-
Nuke5
60% -
0.48 -
58.3 -
0.68-
27% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LDT plays

Across 412 matches LDT averages K/R 0.77, ADR 82.5 and a rating of 1.07. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 43 matches. In 192 of 412 matches the rating was 1.10 or higher (47%), in 145 it was below 0.90. In 334 matches with detailed stats: 81 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. LDT loses the most ELO on Ancient (−7 ELO, win rate 45%). Things go best in match 2 of the day (+235 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +235 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +228. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 81.0. Last 30 days: 71 matches, win rate 52%, net ELO +242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.