LCZINn

Brazil
On FACEIT since 2019 109 matches tracked 71 matches in 30 days
ELO
2,021
Peak across recorded matches: 2,021
Rank SA ▼ 2,191 places
#6,680
Brazil #4,026 in Brazil
30 days · prev. #4,489 · best #4,489
Last updated:

How does LCZINn play?

Rating 1.18 (from 108 matches) K/R 0.86 ADR 94.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 108 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 4.3
Zeus kills5 in 109 matches
Knife kills 3 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 23x 4K, 2 aces in 108 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 84%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether LCZINn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Best month: September 2026 with 0.88.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
29 matches · 45% win rate
On Inferno −13 ELO
36 matches · 64% win rate
On Saturdays −13 ELO, win rate 45%

LCZINn loses the most ELO from match 5 of the day: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno
  4. Reached level 10 · Cache
  5. Most kills in a match: 34 · Inferno

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno36
64% better than 84%
0.92 better than 98%
99.1 better than 97%
1.27 better than 96%
64% of 254 duels better than 95%
38% of 21 situations better than 46%
Ancient27
63% better than 86%
0.87 better than 94%
96.2 better than 97%
1.21 better than 94%
56% of 145 duels better than 77%
46% of 24 situations better than 71%
Mirage18
44% better than 23%
0.84 better than 87%
90.9 better than 89%
1.17 better than 87%
64% of 119 duels better than 97%
55% of 11 situations better than 89%
Cache11
27% -
0.83 -
92.1 -
1.11-
50% of 60 duels -
43% of 7 situations -
Anubis7
43% -
0.66 -
82.9 -
0.95-
56% of 32 duels -
25% of 4 situations -
Dust 24
25% -
0.91 -
98.0 -
1.19-
47% of 19 duels -
33% of 3 situations -
Nuke3
33% -
0.77 -
76.2 -
0.98-
50% of 14 duels -
0% of 3 situations -
Vertigo3
0% -
0.80 -
102.8 -
1.10-
73% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LCZINn plays

Across 109 matches LCZINn averages K/R 0.86 and ADR 94.7; the rating across the 108 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 36 matches. In 61 of 108 matches the rating was 1.10 or higher (56%), in 26 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. LCZINn loses the most ELO from match 5 of the day (−29 ELO, win rate 45%). Things go best in match 2 of the day (±0 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate. Last 30 days: 71 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.