LBGoon

Germany
On FACEIT since 2015 187 matches tracked 15 matches in 30 days
ELO ▼ 33
2,341
30-day peak: 2,374
Rank EU
#94,972
Germany #2,482 in Germany
Last updated:

How does LBGoon play?

Rating 1.09 (from 149 matches) K/R 0.79 ADR 86.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 149 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.8
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 37x 4K, 7 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 90.0
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −182

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
29 matches · 38% win rate
On Ancient −12 ELO
60 matches · 57% win rate
On Wednesdays −11 ELO, win rate 42%

LBGoon loses the most ELO on Dust 2: −98 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.28 · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
57% better than 65%
0.81 better than 77%
89.2 better than 82%
1.09 better than 67%
59% of 284 duels better than 86%
33% of 21 situations better than 37%
Anubis40
50% better than 40%
0.85 better than 89%
92.3 better than 92%
1.18 better than 87%
53% of 249 duels better than 56%
27% of 15 situations better than 23%
Cache36
56% -
0.76 -
83.9 -
1.02-
48% of 162 duels -
55% of 11 situations -
Dust 229
38% better than 9%
0.74 right on the average
83.3 better than 61%
1.05 better than 53%
50% of 149 duels better than 41%
21% of 14 situations better than 10%
Inferno19
58% better than 66%
0.75 better than 53%
80.8 better than 43%
1.08-
48% of 65 duels better than 25%
67% of 3 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How LBGoon plays

Across 187 matches LBGoon averages K/R 0.79 and ADR 86.8; the rating across the 149 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 71 of 149 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 122 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: October 2026 at 1.24. LBGoon loses the most ELO on Dust 2 (−98 ELO, win rate 38%). Things go best on Anubis (+58 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −182. Unchanged in recent months: ADR at 90.0. Last 30 days: 15 matches, win rate 53%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.