LB999

Georgia
On FACEIT since 2017 499 matches tracked 248 matches in 30 days
Last updated:
Next update possible in 1h 3m

How does LB999 play?

Rating 1.10 K/R 0.78 ADR 86.2 from 499 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 499 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (423 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 66%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 2.9
Knife kills 4 in 499 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 89x 4K, 8 aces in 423 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.8, Win rate +6 pp, ELO +273
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 499 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −233 ELO
156 matches · 49% win rate
On Ancient −176 ELO
30 matches · 43% win rate
On Tuesdays −94 ELO, win rate 41%

LB999 loses the most ELO on Mirage: −233 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.39 · Dust 2
  4. Recorded match no. 250 · Anubis

Maps in detail

from the last 499 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
49% better than 37%
0.74 better than 46%
82.6 better than 56%
1.05 right on the average
51% of 559 duels better than 46%
35% of 113 situations better than 39%
Dust 2130
46% better than 28%
0.82 better than 82%
90.9 better than 88%
1.16 better than 83%
59% of 411 duels better than 86%
37% of 101 situations better than 45%
Anubis103
48% better than 37%
0.78 better than 65%
86.1 better than 72%
1.10 better than 68%
56% of 356 duels better than 73%
42% of 69 situations better than 61%
Inferno50
52% better than 36%
0.76 right on the average
86.9 better than 65%
1.07 better than 48%
53% of 146 duels right on the average
35% of 31 situations better than 40%
Ancient30
43% better than 21%
0.76 better than 54%
84.2 better than 62%
1.07 better than 62%
57% of 68 duels better than 78%
21% of 19 situations better than 11%
Nuke21
62% better than 75%
0.85 better than 84%
89.2 better than 79%
1.15 better than 75%
56% of 68 duels better than 68%
29% of 17 situations better than 28%
Cache9
56% -
0.78 -
81.3 -
1.10-
56% of 25 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LB999 plays

Across 499 matches LB999 averages K/R 0.78, ADR 86.2 and a rating of 1.10. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 236 of 499 matches the rating was 1.10 or higher (47%), in 146 it was below 0.90. In 423 matches with detailed stats: 89 4Ks and 8 aces. Best month by rating: October 2026 at 1.14. LB999 loses the most ELO on Mirage (−233 ELO, win rate 49%). Things go best on Anubis (+214 ELO, win rate 48%). Match no. 3 of the day goes best: 55% win rate, −50 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.8, Win rate +6 pp, ELO +273. Got weaker: Headshots −10 pp. Last 30 days: 248 matches, win rate 50%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.