LATORR

USA
On FACEIT since 2013 170 matches tracked 74 matches in 30 days
Last updated:

How does LATORR play?

Rating 0.87 K/R 0.61 ADR 72.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.83−0.18 · Ø 1.01 better than 2%
Pistol kills per match 2.4
Knife kills 1 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 9%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 18x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.3 · Ø 4.3 better than 82%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether LATORR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 158 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.62
JunJulAugSepOct

Best month: June 2026 with 0.69.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
67 matches · 52% win rate
On Mirage −51 ELO
37 matches · 30% win rate
On Fridays −24 ELO, win rate 39%

LATORR loses the most ELO on Dust 2: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% better than 57%
0.62 better than 7%
73.9 better than 20%
0.87 better than 7%
42% of 302 duels better than 9%
36% of 36 situations right on the average
Mirage37
30% better than 4%
0.60 better than 5%
72.2 better than 14%
0.83 better than 4%
43% of 138 duels better than 12%
29% of 17 situations better than 26%
Inferno26
65% better than 88%
0.61 better than 8%
73.7 better than 23%
0.88 better than 13%
46% of 104 duels better than 24%
50% of 12 situations better than 78%
Cache13
38% -
0.54 -
67.2 -
0.81-
43% of 37 duels -
67% of 9 situations -
Nuke12
50% -
0.62 -
70.7 -
0.87-
38% of 53 duels -
0% of 1 situations -
Ancient10
30% -
0.68 -
77.2 -
0.98-
42% of 59 duels -
67% of 3 situations -
Anubis4
50% -
0.61 -
73.9 -
0.84-
43% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LATORR plays

Across 170 matches LATORR averages K/R 0.61, ADR 72.9 and a rating of 0.87. Biggest strength: Utility damage per round at 5.6, better than 82% of level 8 players. Most room to improve: K/D at 0.83, better than only 2% of level 8 players. Averages 13.4 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 36 of 170 matches the rating was 1.10 or higher (21%), in 99 it was below 0.90. In 158 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. LATORR loses the most ELO on Dust 2 (−53 ELO, win rate 52%). Things go best on Inferno (+152 ELO, win rate 65%). From match no. 5 of the day on, things go best: 53% win rate, +25 ELO. Last 30 days: 74 matches, win rate 41%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.