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LA-PALOMA

Brazil
On FACEIT since 2021 371 matches tracked 61 matches in 30 days
ELO ▲ 196
2,610
30-day peak: 2,610
Rank SA ▲ 1,569 places
#845
Brazil #751 in Brazil
30 days · prev. #2,414 · best #834
Last updated:

How does LA-PALOMA play?

Rating 1.03 (from 340 matches) K/R 0.70 ADR 76.8 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 14%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0 from the last 357
Knife kills 2 in 357 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 47x 4K, 12 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.8, Headshots +7 pp, ELO +209, Clutch 1v1 +15 pp
= Stayed the same
Win rate at 54%, First kills at 9%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.72 (at the start 0.65). Slightly below the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
33 matches · 48% win rate
In match 3 of the day −35 ELO
52 matches · 46% win rate
On Saturdays −171 ELO, win rate 45%

LA-PALOMA loses the most ELO on Anubis: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
51% better than 44%
0.69 better than 23%
75.2 better than 20%
1.00 better than 36%
53% of 603 duels better than 58%
36% of 97 situations better than 44%
Dust 2115
55% better than 59%
0.73 better than 42%
81.1 better than 49%
1.06 better than 52%
57% of 407 duels better than 77%
34% of 86 situations better than 40%
Ancient55
58% better than 66%
0.67 better than 14%
73.3 better than 10%
0.99 better than 31%
45% of 150 duels better than 12%
50% of 54 situations better than 77%
Anubis33
48% better than 31%
0.70 better than 27%
75.9 better than 21%
1.06 better than 54%
64% of 113 duels better than 96%
52% of 23 situations better than 81%
Inferno12
58% -
0.65 -
73.7 -
0.99-
42% of 45 duels -
33% of 6 situations -
Cache4
25% -
0.76 -
90.0 -
1.03-
67% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LA-PALOMA plays

Across 371 matches LA-PALOMA averages K/R 0.70 and ADR 76.8; the rating across the 340 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 142 of 356 matches the rating was 1.10 or higher (40%), in 138 it was below 0.90. In 370 matches with detailed stats: 47 4Ks and 12 aces. Best month by rating: November 2026 at 1.17. LA-PALOMA loses the most ELO on Anubis (−78 ELO, win rate 48%). Things go best on Dust 2 (+221 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.8, Headshots +7 pp, ELO +209, Clutch 1v1 +15 pp. Unchanged in recent months: Win rate at 54%, First kills at 9%. Last 30 days: 61 matches, win rate 69%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.