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LA-NOIA

Azerbaijan
On FACEIT since 2025 222 matches tracked 80 matches in 30 days
Last updated:

How does LA-NOIA play?

Rating 0.94 (from 181 matches) K/R 0.72 ADR 82.0 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.06 · Ø 0.99 better than 30%
Pistol kills per match 2.0
Knife kills 6 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.9%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 28x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 62%
Enemies flashed per round 0.45+0.20 · Ø 0.25 better than 90%
Deaths per round 77%+4 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.09, Headshots +6 pp, ELO +203
= Stayed the same
K/R at 0.72, ADR at 81.3, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
40 matches · 50% win rate
In match 1 of the day +87 ELO
48 matches · 42% win rate
On Saturdays −27 ELO, win rate 46%

LA-NOIA loses the most ELO on Mirage: −61 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 73%
0.71 better than 47%
80.4 better than 57%
0.97 better than 41%
45% of 231 duels better than 24%
57% of 28 situations better than 89%
Mirage40
50% right on the average
0.72 right on the average
82.7 better than 67%
0.92 better than 24%
48% of 152 duels better than 37%
53% of 15 situations better than 85%
Ancient35
57% better than 73%
0.76 better than 73%
86.7 better than 85%
1.01 better than 64%
49% of 148 duels right on the average
64% of 11 situations better than 96%
Anubis34
41% better than 18%
0.71 better than 44%
81.8 better than 60%
0.91 better than 23%
42% of 130 duels better than 13%
25% of 8 situations better than 15%
Inferno32
44% better than 28%
0.73 better than 67%
81.2 better than 66%
0.90 better than 23%
49% of 146 duels better than 45%
38% of 13 situations right on the average
Cache14
43% -
0.68 -
77.2 -
0.89-
31% of 109 duels -
25% of 8 situations -
Nuke3
100% -
0.69 -
80.7 -
0.94-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LA-NOIA plays

Across 222 matches LA-NOIA averages K/R 0.72 and ADR 82.0; the rating across the 181 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 11% of level 6 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Dust 2 with a 57% win rate in 63 matches. In 51 of 181 matches the rating was 1.10 or higher (28%), in 92 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: November 2026 at 0.98. LA-NOIA loses the most ELO on Mirage (−61 ELO, win rate 50%). Things go best on Dust 2 (+83 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, +29 ELO. Improved over the last three months: Rating +0.09, Headshots +6 pp, ELO +203. Unchanged in recent months: K/R at 0.72, ADR at 81.3, Win rate at 50%. Last 30 days: 80 matches, win rate 51%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.