LA-NOIA
Name history of LA-NOIA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does LA-NOIA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 1,342 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average40% headshots and so well below the average (46%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so just below the average (12.9%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months unchanged at 0.72. Right on the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 0.98. Last 3 months: 0.96 (at the start 0.87). Slightly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 89.9. Last 3 months: 81.3 (at the start 83.1). Just above the average (79.0).
Share of headshot kills
Best month: November 2026 with 45%. Last 3 months: 42% (at the start 36%). Clearly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: October 2026 with 1,304. Last 3 months: 1,149 (at the start 946).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LA-NOIA loses the most ELO on Mirage: −61 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Dust 2
- Most kills in a match: 32 · Inferno
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How LA-NOIA plays
Across 222 matches LA-NOIA averages K/R 0.72 and ADR 82.0; the rating across the 181 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 11% of level 6 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Dust 2 with a 57% win rate in 63 matches. In 51 of 181 matches the rating was 1.10 or higher (28%), in 92 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: November 2026 at 0.98. LA-NOIA loses the most ELO on Mirage (−61 ELO, win rate 50%). Things go best on Dust 2 (+83 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, +29 ELO. Improved over the last three months: Rating +0.09, Headshots +6 pp, ELO +203. Unchanged in recent months: K/R at 0.72, ADR at 81.3, Win rate at 50%. Last 30 days: 80 matches, win rate 51%, net ELO +87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.