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L9VR_-

Argentina
On FACEIT since 2019 214 matches tracked 44 matches in 30 days
Last updated:

How does L9VR_- play?

Rating 0.95 (from 164 matches) K/R 0.68 ADR 75.0 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 86%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.95−0.03 · Ø 0.98 better than 39%
Pistol kills per match 2.5
Knife kills 2 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 44%
4Ks and aces 10x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.25).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 75%
Enemies flashed per round 0.45+0.20 · Ø 0.25 better than 90%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, ADR at 74.1
▼ Got worse
Rating −0.17, Win rate −10 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
22 matches · 36% win rate
In match 2 of the day +62 ELO
51 matches · 37% win rate
Between 6:00 and 12:00 −32 ELO, win rate 39%

L9VR_- loses the most ELO in match 4 of the day: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
55% better than 67%
0.69 better than 37%
76.3 better than 37%
0.96 better than 40%
51% of 238 duels better than 57%
31% of 26 situations better than 31%
Dust 279
54% better than 67%
0.69 better than 36%
74.4 better than 23%
0.98 better than 44%
46% of 232 duels better than 27%
38% of 32 situations right on the average
Anubis20
35% better than 8%
0.70 better than 44%
78.5 better than 44%
0.93 better than 28%
59% of 85 duels better than 92%
46% of 13 situations better than 73%
Nuke16
31% better than 4%
0.62 better than 14%
68.8 better than 8%
0.85-
32% of 28 duels better than 1%
67% of 3 situations better than 95%
Inferno7
43% -
0.62 -
67.7 -
0.85-
61% of 18 duels -
-
Cache5
60% -
0.68 -
76.7 -
0.97-
68% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How L9VR_- plays

Across 214 matches L9VR_- averages K/R 0.68 and ADR 75.0; the rating across the 164 rated matches is 0.95. Biggest strength: Headshot rate at 52%, better than 86% of level 6 players. Most room to improve: Rounds with first kill at 8%, better than only 25% of level 6 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 84 matches. In 44 of 164 matches the rating was 1.10 or higher (27%), in 77 it was below 0.90. In 133 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. L9VR_- loses the most ELO in match 4 of the day (−24 ELO, win rate 36%). Things go best in match 3 of the day (+85 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +85 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.17, Win rate −10 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.1. Last 30 days: 44 matches, win rate 30%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.