L70N

AR
On FACEIT since 2026 180 matches tracked 50 matches in 30 days
Last updated:

How does L70N play?

Rating 1.10 (from 117 matches) K/R 0.83 ADR 89.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average.
EntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 40%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 64%
AWP share of kills 9%−1 pp · Ø 10% better than 52%
K/D 1.11+0.11 · Ø 1.00 better than 89%
Pistol kills per match 2.8
Knife kills 4 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 72%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 94%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 9x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, ELO +133
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.86). Clearly above the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −6 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 +23 ELO, win rate 43%
On Mondays −53 ELO, win rate 42%

L70N loses the most ELO from match 5 of the day: −6 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 60%
0.84 better than 94%
93.3 better than 97%
1.11 better than 85%
55% of 375 duels better than 77%
29% of 28 situations better than 26%
Dust 257
46% better than 35%
0.86 better than 96%
92.2 better than 96%
1.16 better than 92%
63% of 313 duels better than 98%
44% of 32 situations better than 71%
Nuke17
65% better than 86%
0.80 better than 74%
86.7 better than 78%
1.09-
49% of 81 duels better than 39%
60% of 10 situations better than 91%
Ancient11
27% -
0.78 -
77.6 -
1.01-
44% of 36 duels -
38% of 8 situations -
Anubis10
40% -
0.74 -
79.3 -
1.02-
47% of 47 duels -
43% of 7 situations -
Inferno8
25% -
0.68 -
77.8 -
0.92-
44% of 45 duels -
25% of 4 situations -
Cache5
40% -
0.91 -
98.5 -
1.29-
62% of 26 duels -
25% of 4 situations -
Overpass3
67% -
0.83 -
92.1 -
-
100% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L70N plays

Across 180 matches L70N averages K/R 0.83 and ADR 89.9; the rating across the 117 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 89.9, better than 95% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 18.1 kills per match with 48% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 60 of 117 matches the rating was 1.10 or higher (51%), in 35 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: July 2026 at 1.19. L70N loses the most ELO from match 5 of the day (−6 ELO, win rate 43%). Things go best on Dust 2 (+30 ELO, win rate 46%). Match no. 2 of the day goes best: 57% win rate, −54 ELO. Improved over the last three months: Headshots +5 pp, ELO +133. Got weaker: K/R −0.08, Rating −0.12, ADR −8.7. Unchanged in recent months: Win rate at 48%. Last 30 days: 50 matches, win rate 50%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.