L6heJ6OwZ5

Israel
On FACEIT since 2015 191 matches tracked 62 matches in 30 days
ELO ▲ 121
2,955
30-day peak: 3,041
Rank EU ▼ 1,837 places
#10,435
Israel #53 in Israel
30 days · prev. #8,598 · best #7,161
Last updated:

How does L6heJ6OwZ5 play?

Rating 1.08 K/R 0.75 ADR 81.3 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 191 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 3 in 191 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly below the average (4.3%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 41%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 26x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 95%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 92%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +238
= Stayed the same
ADR at 80.0
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −3 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
52 matches · 62% win rate
On Anubis −2 ELO
48 matches · 54% win rate
Between 18:00 and 24:00 +24 ELO, win rate 53%
On Tuesdays ±0 ELO, win rate 53%

L6heJ6OwZ5 loses the most ELO on Ancient: −9 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.50 · Anubis
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
62% better than 77%
0.78 better than 62%
82.0 better than 48%
1.13 better than 74%
50% of 189 duels better than 36%
58% of 26 situations better than 90%
Anubis48
54% better than 52%
0.71 better than 30%
75.5 better than 18%
0.99 better than 27%
54% of 225 duels better than 59%
41% of 32 situations better than 56%
Inferno33
73% better than 91%
0.76 better than 41%
84.6 better than 48%
1.07 better than 36%
55% of 146 duels right on the average
61% of 18 situations better than 90%
Cache27
67% better than 80%
0.85 better than 76%
90.6 better than 73%
1.24 better than 82%
61% of 117 duels better than 83%
35% of 17 situations better than 39%
Nuke19
37% better than 5%
0.71 better than 24%
76.7 better than 22%
1.01 better than 28%
47% of 95 duels better than 18%
18% of 11 situations better than 10%
Dust 26
33% -
0.74 -
82.4 -
1.04-
50% of 18 duels -
17% of 6 situations -
Mirage4
25% -
0.64 -
72.7 -
0.84-
27% of 11 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L6heJ6OwZ5 plays

Across 191 matches L6heJ6OwZ5 averages K/R 0.75, ADR 81.3 and a rating of 1.08. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 33 matches. In 81 of 191 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 146 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. L6heJ6OwZ5 loses the most ELO on Ancient (−9 ELO, win rate 62%). Things go best in match 1 of the day (+72 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate, +72 ELO. Improved over the last three months: ELO +238. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 80.0. Last 30 days: 62 matches, win rate 65%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.