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L4L4

Argentina
On FACEIT since 2016 506 matches tracked 119 matches in 30 days
ELO ▼ 114
2,941
30-day peak: 3,125
Rank SA ▼ 97 places
#241
Argentina #83 in Argentina
30 days · prev. #144 · best #104
Last updated:

How does L4L4 play?

Rating 1.27 (from 431 matches) K/R 0.89 ADR 89.0 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 431 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.32+0.27 · Ø 1.05 better than 96%
Pistol kills per match 3.9 from the last 431

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 95%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 110x 4K, 13 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +4 pp, ELO +255
= Stayed the same
ADR at 90.7, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −165 ELO
77 matches · 48% win rate
On Dust 2 −24 ELO
96 matches · 51% win rate
On Wednesdays +6 ELO, win rate 45%

L4L4 loses the most ELO in match 3 of the day: −165 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.63 · Cache

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage226
55% better than 57%
0.90 better than 94%
89.5 better than 83%
1.28 better than 95%
60% of 1,116 duels better than 89%
43% of 136 situations better than 65%
Dust 296
51% better than 39%
0.87 better than 90%
89.5 better than 82%
1.23 better than 89%
60% of 526 duels better than 86%
44% of 61 situations better than 67%
Cache42
62% better than 68%
0.92 better than 92%
90.6 better than 74%
1.33 better than 94%
63% of 217 duels better than 90%
50% of 26 situations better than 73%
Nuke28
64% better than 74%
0.97 better than 97%
97.5 better than 93%
1.37 better than 97%
65% of 138 duels better than 96%
47% of 17 situations better than 70%
Anubis19
47% better than 26%
0.83 better than 82%
83.0 better than 57%
1.16 better than 80%
63% of 106 duels better than 94%
23% of 13 situations better than 15%
Ancient7
43% -
0.87 -
82.9 -
1.28-
56% of 36 duels -
75% of 4 situations -
Inferno7
29% -
0.83 -
81.9 -
1.16-
61% of 31 duels -
0% of 4 situations -
Vertigo6
33% -
0.73 -
74.2 -
1.00-
62% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L4L4 plays

Across 506 matches L4L4 averages K/R 0.89 and ADR 89.0; the rating across the 431 rated matches is 1.27. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 281 of 431 matches the rating was 1.10 or higher (65%), in 84 it was below 0.90. In 362 matches with detailed stats: 110 4Ks and 13 aces. Best month by rating: October 2026 at 1.32. L4L4 loses the most ELO in match 3 of the day (−165 ELO, win rate 48%). Things go best in match 4 of the day (+216 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +216 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +4 pp, ELO +255. Unchanged in recent months: ADR at 90.7, Win rate at 56%. Last 30 days: 119 matches, win rate 50%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.