L3Djo

France
On FACEIT since 2018 133 matches tracked 45 matches in 30 days
ELO ▲ 90
2,477
30-day peak: 2,477
Rank EU
#60,814
France #1,163 in France
Last updated:

How does L3Djo play?

Rating 1.22 K/R 0.82 ADR 84.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 37% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.4
Knife kills 1 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 21x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether L3Djo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
21 matches · 43% win rate
In match 1 of the day +30 ELO
43 matches · 47% win rate
On Mondays −30 ELO, win rate 46%

L3Djo loses the most ELO on Ancient: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 34 · Inferno
  5. Reached level 10 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 75%
0.81 better than 80%
86.2 better than 75%
1.20 better than 89%
57% of 129 duels better than 78%
45% of 38 situations better than 69%
Anubis24
46% better than 27%
0.78 better than 69%
81.2 right on the average
1.13 better than 81%
68% of 59 duels better than 99%
37% of 19 situations better than 48%
Ancient21
43% better than 20%
0.82 better than 82%
83.2 better than 58%
1.19 better than 89%
70% of 47 duels better than 99%
38% of 16 situations right on the average
Inferno21
76% better than 98%
0.85 better than 87%
83.9 better than 59%
1.28 better than 96%
67% of 48 duels better than 99%
33% of 24 situations better than 37%
Cache18
67% -
0.94 -
92.8 -
1.41-
61% of 31 duels -
60% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L3Djo plays

Across 133 matches L3Djo averages K/R 0.82, ADR 84.9 and a rating of 1.22. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 80 of 133 matches the rating was 1.10 or higher (60%), in 23 it was below 0.90. In 124 matches with detailed stats: 21 4Ks and 5 aces. L3Djo loses the most ELO on Ancient (−60 ELO, win rate 43%). Things go best on Dust 2 (+60 ELO, win rate 59%). Last 30 days: 45 matches, win rate 60%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.