L1zhuLero4k3

Latvia
On FACEIT since 2024 117 matches tracked 11 matches in 30 days
Last updated:

How does L1zhuLero4k3 play?

Rating 1.17 (from 67 matches) K/R 0.86 ADR 86.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 67 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 30% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 53%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.21+0.17 · Ø 1.04 better than 90%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 16x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.1, Headshots −12 pp, ELO −71

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −61 ELO
42 matches · 45% win rate
On Mirage −25 ELO
37 matches · 49% win rate
On Nuke −25 ELO
25 matches · 56% win rate

L1zhuLero4k3 loses the most ELO in match 1 of the day: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Nuke
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 40 · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 40%
0.87 better than 91%
85.4 better than 71%
1.17 better than 86%
53% of 107 duels better than 60%
40% of 15 situations better than 54%
Nuke25
56% right on the average
0.94 better than 97%
94.8 better than 93%
1.27 better than 92%
60% of 82 duels better than 84%
45% of 11 situations better than 66%
Ancient11
73% -
0.82 -
78.9 -
1.28-
55% of 20 duels -
100% of 4 situations -
Inferno10
60% -
0.90 -
89.8 -
1.28-
66% of 35 duels -
0% of 3 situations -
Anubis9
33% -
0.73 -
78.9 -
0.82-
57% of 28 duels -
0% of 6 situations -
Cache9
33% -
0.86 -
88.4 -
1.16-
43% of 21 duels -
100% of 1 situations -
Dust 28
50% -
0.84 -
87.6 -
1.19-
68% of 28 duels -
50% of 2 situations -
Overpass4
75% -
0.86 -
88.1 -
-
-
-
Vertigo4
50% -
0.64 -
63.2 -
0.87-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1zhuLero4k3 plays

Across 117 matches L1zhuLero4k3 averages K/R 0.86 and ADR 86.4; the rating across the 67 rated matches is 1.17. Biggest strength: 3K rounds at 5.8%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 47% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 42 of 67 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. L1zhuLero4k3 loses the most ELO in match 1 of the day (−61 ELO, win rate 45%). Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, ADR −6.1, Headshots −12 pp, ELO −71. Last 30 days: 11 matches, win rate 36%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.