L1wak666

Morocco
On FACEIT since 2023 114 matches tracked 44 matches in 30 days
ELO ▲ 73
2,001
30-day peak: 2,001
Rank EU
#258,757
Morocco #266 in Morocco
Last updated:

How does L1wak666 play?

Rating 1.07 K/R 0.80 ADR 86.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 23x 4K, 1 ace in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 23%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.0, Headshots +8 pp, ELO +397
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +24 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 1.87 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 40 · Dust 2
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 67%
0.77 better than 66%
84.4 better than 70%
1.06 better than 60%
53% of 168 duels better than 63%
35% of 17 situations better than 45%
Mirage31
35% better than 6%
0.79 better than 74%
87.2 better than 79%
1.05 better than 58%
53% of 201 duels better than 62%
40% of 10 situations better than 56%
Ancient17
59% better than 73%
0.82 better than 83%
85.7 better than 73%
1.08 better than 69%
57% of 91 duels better than 79%
20% of 10 situations better than 11%
Anubis11
55% -
0.77 -
84.6 -
1.07-
51% of 57 duels -
38% of 8 situations -
Inferno8
63% -
0.96 -
99.8 -
1.35-
70% of 37 duels -
60% of 5 situations -
Nuke7
43% -
0.80 -
86.6 -
1.08-
53% of 43 duels -
50% of 6 situations -
Cache6
50% -
0.83 -
90.0 -
1.10-
52% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1wak666 plays

Across 114 matches L1wak666 averages K/R 0.80, ADR 86.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 49 of 114 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 105 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: November 2026 at 1.20. Things go best on Dust 2 (+80 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.0, Headshots +8 pp, ELO +397. Unchanged in recent months: Win rate at 49%. Last 30 days: 44 matches, win rate 55%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.