L1r0_2

Russia
On FACEIT since 2021 166 matches tracked 41 matches in 30 days
Last updated:

How does L1r0_2 play?

Rating 0.99 K/R 0.74 ADR 82.5 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 14%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 3.1
Knife kills 5 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 1 ace in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.4).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.1−2.3 · Ø 4.4 better than 6%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +332
= Stayed the same
Headshots at 41%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
60 matches · 50% win rate
In match 1 of the day −36 ELO
38 matches · 42% win rate
On Fridays −7 ELO, win rate 30%

L1r0_2 loses the most ELO on Mirage: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% right on the average
0.75 better than 62%
82.6 better than 65%
1.02 better than 52%
51% of 334 duels right on the average
46% of 24 situations better than 75%
Dust 244
48% better than 43%
0.72 right on the average
80.3 better than 53%
0.96 better than 30%
45% of 228 duels better than 22%
44% of 18 situations better than 68%
Ancient26
42% better than 21%
0.68 better than 26%
77.5 better than 36%
0.89 better than 12%
47% of 169 duels better than 29%
29% of 7 situations better than 23%
Anubis15
67% better than 91%
0.74 better than 55%
87.6 better than 84%
1.00 better than 43%
44% of 96 duels better than 15%
100% of 3 situations better than 99%
Nuke11
55% -
0.86 -
91.5 -
1.15-
54% of 56 duels -
67% of 3 situations -
Inferno6
33% -
0.84 -
89.6 -
1.08-
67% of 45 duels -
0% of 1 situations -
Cache3
33% -
0.75 -
90.1 -
0.97-
64% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1r0_2 plays

Across 166 matches L1r0_2 averages K/R 0.74, ADR 82.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 56 of 166 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 145 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. L1r0_2 loses the most ELO on Mirage (−53 ELO, win rate 50%). Things go best on Ancient (+27 ELO, win rate 42%). Match no. 3 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: ELO +332. Got weaker: K/R −0.05, Rating −0.07, ADR −5.3. Unchanged in recent months: Headshots at 41%, Win rate at 50%. Last 30 days: 41 matches, win rate 46%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.