L1nhCuteee

Vietnam
On FACEIT since 2018 181 matches tracked 76 matches in 30 days
Last updated:

How does L1nhCuteee play?

Rating 1.13 K/R 0.81 ADR 85.6 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 181 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 2.9
Knife kills 1 in 181 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 33x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 59%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +3 pp, Win rate +3 pp, ELO +111
= Stayed the same
ADR at 86.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
22 matches · 27% win rate
From match 5 of the day −4 ELO
20 matches · 45% win rate
On Sundays +74 ELO, win rate 43%

L1nhCuteee loses the most ELO on Mirage: −104 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 48 · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno47
60% better than 64%
0.86 better than 80%
89.0 better than 71%
1.18 better than 72%
62% of 283 duels better than 83%
55% of 22 situations better than 80%
Anubis41
51% better than 41%
0.78 better than 66%
82.6 better than 57%
1.07 better than 58%
58% of 243 duels better than 81%
36% of 25 situations better than 44%
Ancient35
63% better than 82%
0.86 better than 90%
87.4 better than 74%
1.21 better than 90%
57% of 168 duels better than 77%
54% of 13 situations better than 88%
Dust 232
56% better than 62%
0.78 better than 65%
87.4 better than 78%
1.09 better than 62%
63% of 175 duels better than 95%
46% of 13 situations better than 72%
Mirage22
27% better than 1%
0.76 better than 55%
79.2 better than 39%
1.03 better than 45%
50% of 111 duels better than 39%
35% of 20 situations better than 39%
Cache4
75% -
0.87 -
82.5 -
1.21-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1nhCuteee plays

Across 181 matches L1nhCuteee averages K/R 0.81, ADR 85.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 98 of 181 matches the rating was 1.10 or higher (54%), in 44 it was below 0.90. In 173 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.36. L1nhCuteee loses the most ELO on Mirage (−104 ELO, win rate 27%). Things go best on Ancient (+90 ELO, win rate 63%). Match no. 3 of the day goes best: 67% win rate, +21 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +3 pp, Win rate +3 pp, ELO +111. Unchanged in recent months: ADR at 86.9. Last 30 days: 76 matches, win rate 53%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.