L1naL1fonova

Russia
210 matches tracked 38 matches in 30 days
ELO ▼ 64
3,207
30-day peak: 3,271
Rank EU ▼ 257 places
#3,331 #951 in RU
30 days · before #3,074 · best #3,074
Last updated:

How does L1naL1fonova play?

Rating 1.03 (from 170 matches) K/R 0.74 ADR 78.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 12%+1 pp better than 62%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.2
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.40.0 level
4Ks and aces 29x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.0−2.1 better than 3%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 77.4, ELO at 3,258
▼ Got worse
K/R −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 210 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
28 matches · 29% wins
From match 5 of the day −89 ELO
59 matches · 46% wins
On Fridays −59 ELO, win rate 41%

L1naL1fonova loses the most ELO on Dust 2: −90 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
60% better than 81%
0.77 better than 63%
80.0 better than 45%
1.05 better than 55%
57% of 352 duels better than 79%
39% of 59 situations better than 52%
Ancient30
50% better than 38%
0.68 better than 17%
72.3 better than 8%
0.95 better than 19%
52% of 110 duels level
27% of 15 situations better than 22%
Dust 228
29% better than 2%
0.72 better than 39%
79.6 better than 42%
1.03 better than 46%
54% of 92 duels better than 65%
54% of 26 situations better than 88%
Anubis26
54% better than 55%
0.74 level
78.1 better than 34%
1.07 better than 59%
52% of 73 duels level
27% of 26 situations better than 22%
Nuke16
38% better than 6%
0.75 level
76.4 better than 28%
1.04-
50% of 38 duels better than 40%
40% of 10 situations better than 54%
Cache11
64% -
0.77 -
77.6 -
1.02-
74% of 27 duels -
11% of 9 situations -
Inferno4
75% -
0.62 -
70.1 -
0.82-
80% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1naL1fonova plays

Across 210 matches L1naL1fonova averages K/R 0.74 and ADR 78.0; the rating across the 170 rated matches is 1.03. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Utility damage per round at 2.0. That is better than only 3% of players on level 10. On average 16.5 kills per match, 53% of them headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 64 of 170 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 171 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. L1naL1fonova loses the most ELO on Dust 2 (−90 ELO, win rate 29%). Things go best on Mirage (+277 ELO, win rate 60%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 77.4, ELO at 3,258. Last 30 days: 38 matches, win rate 47%, ELO balance −95.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.