L1keyy

XK
276 matches tracked 78 matches in 30 days
Last updated:

How does L1keyy play?

Rating 1.09 K/R 0.78 ADR 85.2 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 276 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 7%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 2.8
Knife kills 5 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 59x 4K, 8 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, Rating +0.24, ADR +11.5
= Stayed the same
Headshots at 41%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.64). Clearly above the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
59 matches · 51% win rate
In match 2 of the day ±0 ELO
37 matches · 35% win rate
Between 12:00 and 18:00 −26 ELO, win rate 37%
On Fridays +4 ELO, win rate 41%

L1keyy loses the most ELO on Ancient: −4 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 48%
0.77 better than 62%
84.1 better than 67%
1.06 better than 58%
58% of 326 duels better than 85%
37% of 51 situations better than 44%
Ancient59
51% better than 49%
0.83 better than 85%
89.9 better than 87%
1.19 better than 90%
56% of 224 duels better than 73%
51% of 51 situations better than 84%
Anubis43
51% better than 47%
0.83 better than 85%
88.4 better than 83%
1.18 better than 87%
54% of 182 duels better than 67%
36% of 39 situations better than 43%
Dust 241
44% better than 23%
0.75 better than 55%
82.3 better than 56%
1.04 right on the average
54% of 180 duels better than 65%
36% of 22 situations better than 43%
Inferno32
44% better than 22%
0.72 better than 32%
83.1 better than 49%
0.99 better than 23%
57% of 136 duels better than 75%
28% of 25 situations better than 15%
Cache10
50% -
0.73 -
80.3 -
0.98-
53% of 58 duels -
43% of 7 situations -
Nuke9
33% -
0.69 -
73.6 -
1.00-
50% of 40 duels -
40% of 10 situations -
Vertigo5
20% -
0.90 -
87.5 -
1.24-
53% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1keyy plays

Across 276 matches L1keyy averages K/R 0.78, ADR 85.2 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 41% headshots. The strongest map is Mirage with a 51% win rate in 77 matches. In 126 of 276 matches the rating was 1.10 or higher (46%), in 92 it was below 0.90. In 252 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: October 2026 at 1.18. L1keyy loses the most ELO on Ancient (−4 ELO, win rate 51%). Things go best on Mirage (+49 ELO, win rate 51%). Match no. 3 of the day goes best: 67% win rate, +45 ELO. Improved over the last three months: K/R +0.16, Rating +0.24, ADR +11.5. Unchanged in recent months: Headshots at 41%, Win rate at 48%. Last 30 days: 78 matches, win rate 47%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.