L1iH

Azerbaijan
On FACEIT since 2022 150 matches tracked 38 matches in 30 days
Last updated:

How does L1iH play?

Rating 1.15 K/R 0.81 ADR 83.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 150 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 33x 4K, 7 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +452, First kills +2 pp
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 83.8, Headshots at 49%, Clutch 1v1 at 38%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
32 matches · 53% win rate
On Dust 2 −53 ELO
38 matches · 55% win rate
Between 12:00 and 18:00 +5 ELO, win rate 47%
On Wednesdays −30 ELO, win rate 19%

L1iH loses the most ELO on Mirage: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 3.47 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Most kills in a match: 38 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 62%
0.79 better than 71%
83.7 better than 63%
1.11 better than 71%
62% of 152 duels better than 92%
42% of 19 situations better than 63%
Mirage32
53% better than 54%
0.80 better than 74%
85.7 better than 71%
1.11 better than 72%
60% of 112 duels better than 90%
17% of 24 situations better than 5%
Anubis27
56% better than 63%
0.79 better than 71%
81.0 better than 50%
1.13 better than 77%
49% of 123 duels better than 35%
48% of 23 situations better than 73%
Ancient21
57% better than 69%
0.86 better than 90%
85.6 better than 69%
1.25 better than 96%
57% of 83 duels better than 78%
50% of 10 situations better than 79%
Inferno18
61% better than 71%
0.86 better than 83%
86.3 better than 67%
1.27 better than 91%
58% of 69 duels better than 70%
50% of 10 situations better than 76%
Cache8
25% -
0.76 -
77.6 -
1.04-
37% of 19 duels -
0% of 2 situations -
Nuke6
50% -
0.71 -
75.1 -
1.06-
46% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1iH plays

Across 150 matches L1iH averages K/R 0.81, ADR 83.6 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 73 of 150 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 122 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: September 2026 at 1.29. L1iH loses the most ELO on Mirage (−58 ELO, win rate 53%). Things go best on Anubis (+32 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, −19 ELO. Improved over the last three months: Win rate +5 pp, ELO +452, First kills +2 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 83.8, Headshots at 49%, Clutch 1v1 at 38%. Last 30 days: 38 matches, win rate 55%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.