L14

Serbia
On FACEIT since 2015 173 matches tracked 132 matches in 30 days
Last updated:
Next update possible in 11m 43s

How does L14 play?

Rating 0.88 K/R 0.64 ADR 75.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.85−0.19 · Ø 1.04 better than 2%
Pistol kills per match 2.5
Zeus kills5 in 173 matches
Knife kills 2 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.5%).

2K rounds 11.0%−2.5 pp · Ø 13.5% better than 3%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 8%
4Ks and aces 22x 4K, 0 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether L14 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.60
JulAugSepOctNov

Best month: September 2026 with 0.77.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
24 matches · 50% win rate
In match 2 of the day −24 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −30 ELO, win rate 40%
On Mondays +1 ELO, win rate 35%

L14 loses the most ELO on Inferno: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.91 · Nuke
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.66 better than 12%
77.1 better than 28%
0.91 better than 9%
46% of 247 duels better than 20%
39% of 28 situations better than 53%
Mirage35
54% better than 57%
0.61 better than 4%
74.6 better than 17%
0.85 better than 4%
50% of 153 duels better than 42%
40% of 10 situations better than 55%
Inferno24
50% better than 35%
0.64 better than 6%
73.4 better than 9%
0.87 better than 4%
48% of 155 duels better than 21%
33% of 15 situations better than 41%
Ancient21
48% better than 36%
0.67 better than 14%
74.6 better than 16%
0.90 better than 8%
50% of 115 duels better than 40%
42% of 12 situations better than 60%
Anubis16
63% better than 82%
0.64 better than 8%
75.1 better than 18%
0.84 better than 3%
44% of 89 duels better than 12%
0% of 2 situations better than 1%
Cache15
73% -
0.66 -
78.9 -
0.86-
50% of 86 duels -
14% of 7 situations -
Nuke8
63% -
0.62 -
75.2 -
0.89-
36% of 44 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L14 plays

Across 173 matches L14 averages K/R 0.64, ADR 75.4 and a rating of 0.88. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 53% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 37 of 173 matches the rating was 1.10 or higher (21%), in 96 it was below 0.90. In 158 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. L14 loses the most ELO on Inferno (−30 ELO, win rate 50%). Things go best from match 5 of the day (+121 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +121 ELO. Last 30 days: 132 matches, win rate 54%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.