L0fer

Switzerland
On FACEIT since 2022 573 matches tracked 222 matches in 30 days
ELO ▲ 41
3,800
30-day peak: 3,858
Rank EU ▲ 80 places
#255
#1 in CH
30 days · before #335 · best #255
Last updated:

How does L0fer play?

Rating 1.13 (from 291 matches) K/R 0.81 ADR 81.3 from 573 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 291 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 33%−18 pp better than 1%
AWP share of kills 52%+41 pp better than 99%
K/D 1.20+0.17 better than 90%
Pistol kills per match 2.6 from the last 562
Knife kills 12 in 562 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 70x 4K, 8 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.80, ADR at 80.3, ELO at 3,800
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.82).

Patterns

From the last 562 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −147 ELO
72 matches · 46% wins
On Cache −12 ELO
33 matches · 52% wins

L0fer loses the most ELO on Dust 2: −147 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Cache
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 562 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage217
54% better than 58%
0.84 better than 87%
84.5 better than 68%
1.14 better than 80%
62% of 1,024 duels better than 95%
36% of 166 situations better than 44%
Anubis107
61% better than 79%
0.84 better than 88%
82.2 better than 57%
1.17 better than 86%
60% of 441 duels better than 89%
39% of 72 situations better than 52%
Ancient91
48% better than 35%
0.81 better than 78%
79.5 better than 39%
1.07 better than 62%
56% of 373 duels better than 76%
39% of 79 situations better than 57%
Dust 272
46% better than 28%
0.80 better than 77%
81.2 better than 52%
1.12 better than 74%
60% of 382 duels better than 88%
39% of 49 situations better than 53%
Cache33
52% –
0.77 –
78.1 –
1.09–
56% of 156 duels –
39% of 18 situations –
Inferno24
58% better than 58%
0.80 better than 76%
79.1 better than 35%
1.09–
57% of 138 duels better than 72%
45% of 20 situations better than 64%
Nuke14
36% –
0.69 –
67.9 –
1.00–
49% of 45 duels –
20% of 10 situations –

Compared with players on the same level who have at least 15 matches on the map.

How L0fer plays

Across 573 matches L0fer averages K/R 0.81 and ADR 81.3; the rating across the 291 rated matches is 1.13. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 33%. That is better than only 1% of players on level 10. On average 17.8 kills per match, 33% of them headshots. The strongest map is Anubis with a 61% win rate in 107 matches. In 144 of 291 matches the rating was 1.10 or higher (49%), in 69 it was below 0.90. In 381 matches with detailed stats: 70 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. L0fer loses the most ELO on Dust 2 (−147 ELO, win rate 46%). Things go best in match 1 of the day (+339 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 80.3, ELO at 3,800. Last 30 days: 222 matches, win rate 51%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.