L0V3S

USA
On FACEIT since 2025 147 matches tracked 52 matches in 30 days
Last updated:

How does L0V3S play?

Rating 1.02 (from 121 matches) K/R 0.70 ADR 73.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.02+0.01 · Ø 1.01 better than 58%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 44%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, Win rate +6 pp, ELO +140
= Stayed the same
K/R at 0.69
▼ Got worse
Rating −0.08, ADR −4.6

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
40 matches · 53% win rate
On Mirage −14 ELO
37 matches · 43% win rate

L0V3S loses the most ELO on Dust 2: −64 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 59%
0.71 better than 40%
73.6 better than 18%
1.03 better than 56%
61% of 171 duels better than 93%
44% of 18 situations better than 69%
Mirage37
43% better than 22%
0.67 better than 21%
71.8 better than 12%
0.97 better than 36%
54% of 133 duels better than 69%
50% of 22 situations better than 82%
Ancient20
65% better than 90%
0.75 better than 63%
75.3 better than 26%
1.10 better than 81%
64% of 66 duels better than 98%
33% of 12 situations better than 41%
Inferno16
56% better than 64%
0.67 better than 26%
70.7 better than 13%
0.96-
46% of 59 duels better than 25%
70% of 10 situations better than 98%
Anubis14
43% -
0.66 -
71.4 -
0.99-
48% of 48 duels -
20% of 10 situations -
Cache9
67% -
0.89 -
88.1 -
1.30-
60% of 40 duels -
33% of 6 situations -
Nuke9
22% -
0.68 -
68.5 -
0.94-
54% of 37 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0V3S plays

Across 147 matches L0V3S averages K/R 0.70 and ADR 73.2; the rating across the 121 rated matches is 1.02. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 15.3 kills per match with 37% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 50 of 121 matches the rating was 1.10 or higher (41%), in 47 it was below 0.90. In 108 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. L0V3S loses the most ELO on Dust 2 (−64 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, Win rate +6 pp, ELO +140. Got weaker: Rating −0.08, ADR −4.6. Unchanged in recent months: K/R at 0.69. Last 30 days: 52 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.