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L0T

Netherlands
79 matches tracked
Last updated:

How does L0T play?

Rating 1.02 (from 29 matches) K/R 0.67 ADR 75.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 7% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 2.7
Knife kills 1 in 79 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

MVPs per match 1.9−0.3 · Ø 2.2 better than 12%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
Whether L0T is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 79 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 28%
0.63 better than 8%
70.9 better than 7%
1.11-
69% of 35 duels better than 99%
40% of 10 situations better than 57%
Inferno22
50% right on the average
0.65 better than 18%
74.2 better than 23%
0.91-
53% of 19 duels better than 56%
50% of 6 situations better than 78%
Mirage17
65% better than 91%
0.78 better than 71%
83.2 better than 65%
1.19-
67% of 9 duels better than 99%
40% of 5 situations better than 58%
Nuke8
25% -
0.62 -
74.8 -
0.36-
0% of 1 duels -
-
Overpass4
25% -
0.65 -
75.6 -
1.09-
33% of 6 duels -
33% of 3 situations -
Anubis3
0% -
0.68 -
70.6 -
1.01-
33% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0T plays

Across 79 matches L0T averages K/R 0.67 and ADR 75.1; the rating across the 29 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 8 of 29 matches the rating was 1.10 or higher (28%), in 12 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.