L0REM

Germany
143 matches tracked
Last updated:

How does L0REM play?

Rating 0.99 K/R 0.66 ADR 72.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 10.7%−2.8 pp · Ø 13.5% better than 2%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 12x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +223
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −6.5

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: April 2026 with 0.74. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
26 matches · 62% win rate
In match 1 of the day −31 ELO
37 matches · 46% win rate
On Sundays +56 ELO, win rate 40%

L0REM loses the most ELO on Inferno: −54 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% right on the average
0.69 better than 22%
75.7 better than 20%
1.04 better than 42%
48% of 159 duels better than 27%
28% of 36 situations better than 21%
Anubis34
59% better than 67%
0.65 better than 8%
71.0 better than 5%
0.97 better than 21%
52% of 82 duels right on the average
46% of 26 situations better than 69%
Inferno26
62% better than 66%
0.72 better than 26%
76.6 better than 15%
1.07 better than 38%
60% of 88 duels better than 76%
41% of 17 situations better than 55%
Ancient9
11% -
0.62 -
65.9 -
0.88-
39% of 31 duels -
0% of 6 situations -
Cache9
67% -
0.59 -
58.7 -
0.88-
37% of 30 duels -
20% of 5 situations -
Nuke9
56% -
0.52 -
64.7 -
0.75-
53% of 19 duels -
50% of 6 situations -
Mirage3
100% -
0.59 -
60.9 -
0.92-
40% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0REM plays

Across 143 matches L0REM averages K/R 0.66, ADR 72.1 and a rating of 0.99. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 43 of 143 matches the rating was 1.10 or higher (30%), in 59 it was below 0.90. In 105 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: May 2026 at 1.06. L0REM loses the most ELO on Inferno (−54 ELO, win rate 62%). Things go best on Dust 2 (+83 ELO, win rate 53%). From match no. 5 of the day on, things go best: 64% win rate, +31 ELO. Improved over the last three months: Win rate +4 pp, ELO +223. Got weaker: K/R −0.07, Rating −0.06, ADR −6.5. Unchanged in recent months: Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.