L01CK

North Macedonia
On FACEIT since 2025 187 matches tracked 105 matches in 30 days
ELO ▲ 253
2,398
30-day peak: 2,398
Rank EU
#77,826
North Macedonia #270 in North Macedonia
Last updated:

How does L01CK play?

Rating 1.16 K/R 0.83 ADR 89.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 187 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 17%+5 pp · Ø 12% better than 79%
K/D 1.17+0.13 · Ø 1.04 better than 85%
Pistol kills per match 3.2
Knife kills 6 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 51x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +343, Clutch 1v1 +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.20, ADR −13.6, Win rate −13 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.81 (at the start 0.96). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
28 matches · 32% win rate
In match 4 of the day +11 ELO
22 matches · 27% win rate
Between 0:00 and 6:00 +27 ELO, win rate 44%
On Wednesdays −25 ELO, win rate 38%

L01CK loses the most ELO on Anubis: −6 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.38 · Inferno
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.81 better than 79%
87.2 better than 77%
1.17 better than 85%
57% of 228 duels better than 79%
28% of 29 situations better than 22%
Mirage51
61% better than 81%
0.87 better than 92%
92.9 better than 92%
1.22 better than 92%
56% of 224 duels better than 76%
42% of 24 situations better than 61%
Anubis28
32% better than 4%
0.84 better than 89%
90.1 better than 88%
1.14 better than 80%
52% of 141 duels right on the average
44% of 18 situations better than 66%
Ancient22
59% better than 73%
0.80 better than 74%
89.4 better than 83%
1.08 better than 65%
55% of 96 duels better than 70%
38% of 13 situations right on the average
Nuke12
25% -
0.80 -
86.4 -
1.13-
56% of 59 duels -
30% of 10 situations -
Inferno11
55% -
0.85 -
91.3 -
1.23-
63% of 51 duels -
20% of 5 situations -
Cache10
60% -
0.75 -
85.4 -
1.04-
57% of 35 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L01CK plays

Across 187 matches L01CK averages K/R 0.83, ADR 89.3 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 89.3, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 90 of 187 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 187 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: August 2026 at 1.34. L01CK loses the most ELO on Anubis (−6 ELO, win rate 32%). Things go best from match 5 of the day (+52 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +52 ELO. Improved over the last three months: Headshots +5 pp, ELO +343, Clutch 1v1 +7 pp. Got weaker: K/R −0.15, Rating −0.20, ADR −13.6, Win rate −13 pp, First kills −1 pp. Last 30 days: 105 matches, win rate 55%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.