L-Dongole

Argentina
On FACEIT since 2017 350 matches tracked 35 matches in 30 days
ELO ▲ 106
2,324
30-day peak: 2,354
Rank EU
#98,933
Argentina #262 in Argentina
Last updated:

How does L-Dongole play?

Rating 1.01 K/R 0.72 ADR 77.0 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 3.0
Zeus kills1 in 350 matches
Knife kills 4 in 350 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 50x 4K, 6 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.8
= Stayed the same
Headshots at 48%, Win rate at 51%, ELO at 2,324
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −50 ELO
34 matches · 44% win rate
On Nuke −49 ELO
32 matches · 41% win rate
On Fridays ±0 ELO, win rate 37%

L-Dongole loses the most ELO on Cache: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 39 · Cache
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.96 · Nuke

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
57% better than 70%
0.74 better than 46%
79.3 better than 39%
1.03 better than 44%
55% of 434 duels better than 69%
31% of 54 situations better than 29%
Mirage98
54% better than 59%
0.75 right on the average
79.1 better than 37%
1.07 better than 59%
51% of 509 duels better than 46%
47% of 57 situations better than 74%
Anubis81
41% better than 17%
0.67 better than 16%
72.0 better than 8%
0.93 better than 15%
48% of 308 duels better than 25%
37% of 51 situations better than 47%
Cache34
44% better than 19%
0.73 right on the average
76.7 better than 34%
1.00 better than 46%
51% of 172 duels right on the average
45% of 22 situations better than 66%
Nuke32
41% better than 19%
0.72 better than 35%
76.8 better than 31%
1.01 better than 37%
50% of 139 duels better than 39%
41% of 17 situations better than 57%
Ancient7
57% -
0.79 -
77.5 -
1.19-
52% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L-Dongole plays

Across 350 matches L-Dongole averages K/R 0.72, ADR 77.0 and a rating of 1.01. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 98 matches. In 134 of 350 matches the rating was 1.10 or higher (38%), in 132 it was below 0.90. In 266 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: November 2026 at 1.06. L-Dongole loses the most ELO on Cache (−50 ELO, win rate 44%). Things go best on Mirage (+91 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, −150 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.8. Unchanged in recent months: Headshots at 48%, Win rate at 51%, ELO at 2,324. Last 30 days: 35 matches, win rate 54%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.