KyuubZz

Germany
On FACEIT since 2017 194 matches tracked
Last updated:

How does KyuubZz play?

Rating 1.02 (from 189 matches) K/R 0.73 ADR 80.4 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 27x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 94%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +207
= Stayed the same
K/R at 0.70, Rating at 1.00
▼ Got worse
ADR −6.3, Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
42 matches · 52% win rate
From match 5 of the day +22 ELO
45 matches · 51% win rate
On Mondays +50 ELO, win rate 46%

KyuubZz loses the most ELO in match 2 of the day: −23 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
55% better than 54%
0.72 better than 31%
80.2 better than 38%
1.01 better than 34%
48% of 298 duels better than 26%
54% of 28 situations better than 84%
Inferno43
60% better than 57%
0.72 better than 24%
80.5 better than 29%
1.00 better than 18%
51% of 215 duels better than 26%
44% of 16 situations better than 62%
Anubis26
65% better than 83%
0.76 better than 55%
82.2 better than 54%
1.08 better than 58%
51% of 116 duels better than 43%
18% of 17 situations better than 9%
Cache23
52% better than 32%
0.70 better than 17%
76.9 better than 19%
1.00 better than 20%
45% of 128 duels better than 9%
36% of 14 situations better than 39%
Nuke21
52% better than 34%
0.75 better than 40%
83.9 better than 55%
1.03 better than 33%
53% of 103 duels right on the average
31% of 13 situations better than 30%
Dust 210
40% -
0.72 -
80.5 -
1.09-
51% of 41 duels -
0% of 1 situations -
Mirage4
50% -
0.69 -
81.6 -
0.96-
26% of 23 duels -
-
Overpass4
100% -
0.64 -
72.6 -
1.07-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KyuubZz plays

Across 194 matches KyuubZz averages K/R 0.73 and ADR 80.4; the rating across the 189 rated matches is 1.02. Biggest strength: Utility damage per round at 6.4, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 81 of 189 matches the rating was 1.10 or higher (43%), in 65 it was below 0.90. In 115 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. KyuubZz loses the most ELO in match 2 of the day (−23 ELO, win rate 52%). Things go best on Inferno (+125 ELO, win rate 60%). Match no. 4 of the day goes best: 77% win rate, +105 ELO. Improved over the last three months: Win rate +8 pp, ELO +207. Got weaker: ADR −6.3, Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00. Last 30 days: 9 matches, win rate 78%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.