Kyousukdih

Heard & McDonald Islands
On FACEIT since 2025 151 matches tracked 70 matches in 30 days
Last updated:

How does Kyousukdih play?

Rating 0.96 K/R 0.71 ADR 76.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.94−0.07 · Ø 1.01 better than 26%
Pistol kills per match 2.6
Zeus kills1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.3%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 61%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 2 aces in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether Kyousukdih is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOctNov

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −52 ELO
27 matches · 48% win rate
In match 2 of the day +122 ELO
25 matches · 52% win rate

Kyousukdih loses the most ELO on Nuke: −52 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis39
62% better than 82%
0.74 better than 58%
80.4 better than 55%
1.01 better than 48%
49% of 204 duels better than 41%
22% of 23 situations better than 14%
Ancient38
63% better than 84%
0.70 better than 37%
73.8 better than 18%
0.95 better than 34%
48% of 195 duels better than 39%
33% of 15 situations better than 37%
Nuke27
48% better than 31%
0.67 better than 20%
74.7 better than 22%
0.87 better than 10%
47% of 133 duels better than 28%
20% of 5 situations better than 9%
Inferno22
55% better than 57%
0.63 better than 13%
68.7 better than 7%
0.85 better than 8%
46% of 128 duels better than 25%
0% of 3 situations better than 1%
Cache14
64% -
0.80 -
83.6 -
1.09-
49% of 85 duels -
57% of 7 situations -
Mirage8
88% -
0.79 -
81.8 -
1.13-
58% of 36 duels -
0% of 6 situations -
Dust 23
0% -
0.59 -
70.9 -
0.90-
35% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kyousukdih plays

Across 151 matches Kyousukdih averages K/R 0.71, ADR 76.2 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 78% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 48 of 151 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 149 matches with detailed stats: 19 4Ks and 2 aces. Kyousukdih loses the most ELO on Nuke (−52 ELO, win rate 48%). Things go best on Ancient (+276 ELO, win rate 63%). Last 30 days: 70 matches, win rate 51%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.