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Kyoroko

Norway
On FACEIT since 2025 220 matches tracked 39 matches in 30 days
Last updated:

How does Kyoroko play?

Rating 1.02 (from 202 matches) K/R 0.75 ADR 81.6 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 47%+2 pp · Ø 45% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.06 · Ø 0.98 better than 73%
Pistol kills per match 2.7
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 62%
MVPs per match 2.0−0.2 · Ø 2.2 better than 31%
4Ks and aces 30x 4K, 0 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 23%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 30%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +10 pp, ELO +92
= Stayed the same
ADR at 82.6, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −92 ELO
48 matches · 42% win rate
On Mirage −50 ELO
34 matches · 47% win rate
Between 6:00 and 12:00 −87 ELO, win rate 37%
On Mondays −29 ELO, win rate 39%

Kyoroko loses the most ELO in match 2 of the day: −92 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
49% better than 50%
0.72 right on the average
79.9 better than 53%
1.00 right on the average
50% of 301 duels right on the average
39% of 31 situations better than 56%
Anubis37
41% better than 21%
0.76 better than 70%
83.5 better than 71%
1.04 better than 67%
56% of 158 duels better than 80%
45% of 22 situations better than 70%
Ancient34
59% better than 74%
0.80 better than 86%
86.5 better than 83%
1.05 better than 77%
56% of 140 duels better than 82%
29% of 17 situations better than 30%
Mirage34
47% better than 38%
0.79 better than 81%
85.9 better than 82%
1.09 better than 80%
54% of 155 duels better than 74%
39% of 23 situations better than 55%
Nuke13
46% -
0.70 -
71.5 -
0.95-
56% of 54 duels -
70% of 10 situations -
Inferno10
50% -
0.69 -
75.0 -
0.99-
57% of 51 duels -
100% of 1 situations -
Overpass6
83% -
0.81 -
84.6 -
1.14-
52% of 23 duels -
100% of 2 situations -
Cache4
25% -
0.58 -
69.5 -
0.67-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kyoroko plays

Across 220 matches Kyoroko averages K/R 0.75 and ADR 81.6; the rating across the 202 rated matches is 1.02. Biggest strength: Opening duels won at 55%, better than 89% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 6 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 81 of 202 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 142 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: November 2026 at 1.15. Kyoroko loses the most ELO in match 2 of the day (−92 ELO, win rate 42%). Things go best from match 5 of the day (+65 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +10 pp, ELO +92. Unchanged in recent months: ADR at 82.6, Headshots at 46%. Last 30 days: 39 matches, win rate 62%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.