Kyojin

France
FACEIT verified FACEIT verified On FACEIT since 2015 414 matches tracked
ELO
3,484
Peak across recorded matches: 3,484
Rank EU ▼ 275 places
#1,383
France #28 in France
30 days · prev. #1,108 · best #1,108
Last updated:

How does Kyojin play?

Rating 1.48 (from 252 matches) K/R 1.01 ADR 102.9 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 250 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.52 K/D and so well above the average (1.05).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.52+0.47 · Ø 1.05 better than 99%
Pistol kills per match 5.0 from the last 250
Knife kills 10 in 250 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 92%
3K rounds 7.6%+3.4 pp · Ø 4.2% better than 99%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 123x 4K, 24 aces in 222 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.15, ADR +16.9, ELO +461
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −13 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.16
MayJunJulAugSepOctNov

Best month: September 2026 with 1.16. Last 3 months: 1.13 (at the start 0.98). Well above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −93 ELO
27 matches · 37% win rate
On Cache −58 ELO
25 matches · 56% win rate
Between 0:00 and 6:00 −35 ELO, win rate 51%
On Tuesdays −63 ELO, win rate 45%

Kyojin loses the most ELO in match 2 of the day: −93 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.06 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 51 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
60% better than 69%
1.06 better than 99%
107.5 better than 99%
1.55 better than 99%
69% of 522 duels better than 99%
35% of 63 situations better than 39%
Inferno50
58% better than 41%
1.05 better than 98%
108.5 better than 98%
1.54 better than 98%
64% of 263 duels better than 84%
67% of 27 situations better than 95%
Nuke30
50% better than 25%
1.02 better than 99%
106.1 better than 99%
1.45 better than 99%
62% of 164 duels better than 87%
31% of 16 situations better than 30%
Anubis29
48% better than 27%
0.91 better than 95%
90.9 better than 88%
1.30 better than 96%
61% of 134 duels better than 89%
45% of 22 situations better than 68%
Cache25
56% better than 39%
1.01 better than 97%
105.2 better than 97%
1.43 better than 97%
63% of 130 duels better than 86%
36% of 14 situations better than 42%
Mirage8
38% -
0.99 -
101.1 -
1.45-
71% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kyojin plays

Across 414 matches Kyojin averages K/R 1.01 and ADR 102.9; the rating across the 252 rated matches is 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 22.3 kills per match with 63% headshots. The strongest map is Dust 2 with a 60% win rate in 102 matches. In 187 of 250 matches the rating was 1.10 or higher (75%), in 27 it was below 0.90. In 222 matches with detailed stats: 123 4Ks and 24 aces. Best month by rating: September 2026 at 1.67. Kyojin loses the most ELO in match 2 of the day (−93 ELO, win rate 37%). Things go best on Dust 2 (+265 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, +469 ELO. Improved over the last three months: K/R +0.15, ADR +16.9, ELO +461. Got weaker: Headshots −5 pp, Win rate −13 pp. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.