Kylebutler66

Switzerland
On FACEIT since 2023 431 matches tracked 168 matches in 30 days
ELO ▲ 158
2,580
30-day peak: 2,620
Rank EU
#42,850
Switzerland #351 in Switzerland
Last updated:

How does Kylebutler66 play?

Rating 1.01 (from 420 matches) K/R 0.72 ADR 80.1 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 420 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.6 clutch kills per match and so right on the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 3.0
Knife kills 6 in 431 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 37%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 61x 4K, 2 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 80%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.0, Win rate +3 pp, ELO +88
= Stayed the same
K/R at 0.72, Rating at 1.01
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
56 matches · 50% win rate
On Nuke −51 ELO
25 matches · 44% win rate
On Thursdays +45 ELO, win rate 43%

Kylebutler66 loses the most ELO on Anubis: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
46% better than 23%
0.71 better than 32%
80.3 better than 44%
0.98 better than 28%
52% of 445 duels right on the average
45% of 62 situations better than 71%
Dust 288
47% better than 29%
0.67 better than 16%
78.0 better than 32%
0.96 better than 20%
50% of 334 duels better than 40%
42% of 48 situations better than 59%
Ancient69
49% better than 33%
0.71 better than 27%
80.9 better than 40%
0.98 better than 25%
54% of 248 duels better than 59%
37% of 38 situations better than 44%
Anubis56
50% better than 37%
0.75 right on the average
82.1 better than 54%
1.05 right on the average
50% of 195 duels better than 38%
42% of 43 situations better than 59%
Inferno49
61% better than 65%
0.78 right on the average
84.3 better than 51%
1.11 better than 53%
60% of 183 duels better than 78%
35% of 26 situations better than 44%
Cache34
50% better than 32%
0.72 better than 39%
76.7 better than 32%
1.06 right on the average
45% of 132 duels better than 21%
46% of 26 situations better than 70%
Nuke25
44% better than 18%
0.73 better than 39%
76.7 better than 27%
1.04 better than 47%
49% of 61 duels better than 31%
24% of 17 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How Kylebutler66 plays

Across 431 matches Kylebutler66 averages K/R 0.72 and ADR 80.1; the rating across the 420 rated matches is 1.01. Biggest strength: Utility damage per round at 5.2, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 49 matches. In 151 of 420 matches the rating was 1.10 or higher (36%), in 159 it was below 0.90. In 355 matches with detailed stats: 61 4Ks and 2 aces. Best month by rating: June 2026 at 1.33. Kylebutler66 loses the most ELO on Anubis (−60 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 47%). Match no. 3 of the day goes best: 54% win rate, −7 ELO. Improved over the last three months: ADR +4.0, Win rate +3 pp, ELO +88. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01. Last 30 days: 168 matches, win rate 51%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.