KyleIol

USA
35 matches tracked
Last updated:

How does KyleIol play?

Rating 1.05 (from 33 matches) K/R 0.72 ADR 72.1 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 63%
K/D 1.05+0.08 · Ø 0.97 better than 84%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

MVPs per match 2.20.0 · Ø 2.2 right on the average

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
Whether KyleIol is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.74.

Patterns

From the last 35 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Most kills in a match: 23 · Mirage
  3. Highest rating in a match: 1.85 · Inferno

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.80 -
80.9 -
1.12-
59% of 29 duels -
80% of 5 situations -
Mirage8
50% -
0.79 -
78.2 -
1.13-
60% of 30 duels -
0% of 1 situations -
Inferno6
67% -
0.71 -
69.3 -
1.13-
54% of 24 duels -
33% of 3 situations -
Anubis4
25% -
0.59 -
66.3 -
0.78-
11% of 9 duels -
0% of 3 situations -
Cache4
75% -
0.64 -
64.3 -
0.92-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KyleIol plays

Across 35 matches KyleIol averages K/R 0.72 and ADR 72.1; the rating across the 33 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 5 players. Most room to improve: Damage per round (ADR) at 72.1, better than only 17% of level 5 players. Averages 14.6 kills per match with 46% headshots. In 13 of 33 matches the rating was 1.10 or higher (39%), in 11 it was below 0.90. Best month by rating: May 2026 at 1.04. Things go best in match 1 of the day (±0 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.