KyHuJluHGyC

Mongolia
On FACEIT since 2023 126 matches tracked 96 matches in 30 days
Last updated:

How does KyHuJluHGyC play?

Rating 1.11 (from 100 matches) K/R 0.86 ADR 91.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.2
Zeus kills1 in 126 matches
Knife kills 3 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 25x 4K, 3 aces in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether KyHuJluHGyC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: May 2026 with 0.97.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +50 ELO
39 matches · 54% win rate
Between 12:00 and 18:00 −80 ELO, win rate 49%
On Saturdays +26 ELO, win rate 55%

KyHuJluHGyC loses the most ELO from match 5 of the day: +50 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.02 · Mirage
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
60% better than 77%
0.92 better than 96%
97.1 better than 96%
1.16 better than 81%
58% of 268 duels better than 82%
29% of 14 situations better than 21%
Mirage32
72% better than 98%
0.90 better than 94%
93.7 better than 92%
1.18 better than 84%
58% of 175 duels better than 82%
27% of 11 situations better than 19%
Anubis16
56% better than 60%
0.74 better than 46%
82.5 better than 55%
1.01 better than 35%
53% of 116 duels better than 55%
50% of 4 situations better than 77%
Nuke7
29% -
0.79 -
86.6 -
1.01-
56% of 55 duels -
50% of 4 situations -
Ancient6
33% -
0.73 -
82.9 -
0.93-
48% of 27 duels -
0% of 1 situations -
Cache6
67% -
0.79 -
82.1 -
1.05-
63% of 38 duels -
50% of 2 situations -
Train3
67% -
0.76 -
80.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KyHuJluHGyC plays

Across 126 matches KyHuJluHGyC averages K/R 0.86 and ADR 91.8; the rating across the 100 rated matches is 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 55% headshots. The strongest map is Mirage with a 72% win rate in 32 matches. In 48 of 100 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 96 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. KyHuJluHGyC loses the most ELO from match 5 of the day (+50 ELO, win rate 54%). Things go best on Dust 2 (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 70% win rate, −25 ELO. Last 30 days: 96 matches, win rate 61%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.