Ky0usuK

Japan
88 matches tracked
Last updated:

How does Ky0usuK play?

Rating 1.19 K/R 0.85 ADR 91.2 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 88 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
ClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 42%−5 pp · Ø 47% better than 21%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.21+0.21 · Ø 1.00 better than 96%
Pistol kills per match 3.4
Knife kills 1 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.0%).

2K rounds 16.6%+3.6 pp · Ø 13.0% better than 98%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 14x 4K, 2 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +261
= Stayed the same
K/R at 0.86, Rating at 1.19, ADR at 92.9, Headshots at 42%, Win rate at 43%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
22 matches · 27% win rate
On Mirage −43 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −1 ELO, win rate 36%

Ky0usuK loses the most ELO on Dust 2: −58 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 25%
0.88 better than 95%
91.3 better than 92%
1.25 better than 96%
55% of 132 duels better than 73%
52% of 27 situations better than 83%
Dust 222
27% better than 2%
0.84 better than 92%
93.1 better than 95%
1.14 better than 87%
50% of 82 duels right on the average
20% of 15 situations better than 9%
Ancient14
36% -
0.93 -
96.9 -
1.25-
59% of 63 duels -
40% of 10 situations -
Anubis11
45% -
0.80 -
88.3 -
1.18-
35% of 43 duels -
38% of 16 situations -
Inferno7
71% -
0.76 -
84.1 -
1.07-
46% of 35 duels -
33% of 3 situations -
Cache3
67% -
0.77 -
85.0 -
1.15-
56% of 9 duels -
-
Nuke3
67% -
0.81 -
85.6 -
1.08-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ky0usuK plays

Across 88 matches Ky0usuK averages K/R 0.85, ADR 91.2 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 96% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 18.2 kills per match with 42% headshots. The strongest map is Anubis with a 45% win rate in 11 matches. In 43 of 88 matches the rating was 1.10 or higher (49%), in 19 it was below 0.90. In 67 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. Ky0usuK loses the most ELO on Dust 2 (−58 ELO, win rate 27%). Things go best from match 5 of the day (−38 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −38 ELO. Improved over the last three months: ELO +261. Unchanged in recent months: K/R at 0.86, Rating at 1.19, ADR at 92.9, Headshots at 42%, Win rate at 43%. Last 30 days: 7 matches, win rate 43%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.