Kusvax

Argentina
243 matches tracked
ELO ▼ 29
2,276
30-day peak: 2,330
Rank SA ▼ 128 places
#2,563
Argentina #417 in Argentina
30 days · prev. #2,435 · best #2,435
Last updated:

How does Kusvax play?

Rating 1.04 (from 227 matches) K/R 0.74 ADR 80.3 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 227 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 3.0
Knife kills 5 in 242 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 37x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +6 pp, ELO +138
= Stayed the same
K/R at 0.74, ADR at 80.2
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −231 ELO
47 matches · 38% win rate
On Dust 2 −169 ELO
43 matches · 33% win rate
Between 0:00 and 6:00 −44 ELO, win rate 43%
On Wednesdays −50 ELO, win rate 42%

Kusvax loses the most ELO in match 1 of the day: −231 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
57% better than 70%
0.77 better than 62%
81.4 better than 52%
1.07 better than 61%
53% of 549 duels better than 59%
43% of 75 situations better than 63%
Dust 243
33% better than 4%
0.69 better than 27%
77.4 better than 31%
0.98 better than 30%
54% of 194 duels better than 65%
33% of 18 situations better than 36%
Anubis30
57% better than 65%
0.70 better than 29%
77.5 better than 33%
0.99 better than 33%
47% of 148 duels better than 25%
27% of 11 situations better than 22%
Ancient22
55% better than 61%
0.81 better than 80%
89.3 better than 85%
1.13 better than 81%
48% of 100 duels better than 30%
36% of 14 situations better than 45%
Inferno15
53% -
0.77 -
81.2 -
1.08-
46% of 59 duels -
33% of 6 situations -
Cache14
21% -
0.60 -
69.1 -
0.82-
37% of 52 duels -
75% of 4 situations -
Nuke3
100% -
0.98 -
100.8 -
1.36-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kusvax plays

Across 242 matches Kusvax averages K/R 0.74 and ADR 80.3; the rating across the 227 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 61% headshots. The strongest map is Mirage with a 57% win rate in 113 matches. In 90 of 227 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 198 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: May 2026 at 1.22. Kusvax loses the most ELO in match 1 of the day (−231 ELO, win rate 38%). Things go best on Mirage (+234 ELO, win rate 57%). Match no. 3 of the day goes best: 69% win rate, +94 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp, ELO +138. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.74, ADR at 80.2. Last 30 days: 6 matches, win rate 67%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.