Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Kusv

Congo - Kinshasa
On FACEIT since 2025 144 matches tracked
ELO
2,075
Peak across recorded matches: 2,130
Rank EU
#210,221
Congo - Kinshasa #55 in Congo - Kinshasa
Last updated:

How does Kusv play?

Rating 0.99 K/R 0.72 ADR 79.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 0 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.1, Win rate +4 pp, ELO +159
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
46 matches · 48% win rate

Kusv loses the most ELO on Mirage: −5 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Cache
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage
  5. Most kills in a match: 33 · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 37%
0.73 better than 46%
80.0 better than 47%
0.99 better than 37%
51% of 217 duels right on the average
29% of 17 situations better than 25%
Ancient25
60% better than 77%
0.68 better than 20%
78.0 better than 32%
0.93 better than 19%
45% of 155 duels better than 16%
26% of 19 situations better than 22%
Anubis25
52% better than 51%
0.66 better than 15%
74.7 better than 21%
0.90 better than 11%
52% of 99 duels better than 54%
27% of 15 situations better than 23%
Dust 216
44% better than 25%
0.69 better than 26%
77.9 better than 34%
0.91 better than 13%
49% of 80 duels better than 38%
50% of 10 situations better than 81%
Nuke15
60% better than 64%
0.81 better than 78%
89.3 better than 85%
1.12 better than 74%
52% of 83 duels better than 46%
0% of 3 situations better than 1%
Inferno11
64% -
0.79 -
85.5 -
1.15-
55% of 44 duels -
75% of 4 situations -
Cache5
60% -
0.77 -
78.2 -
1.05-
50% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kusv plays

Across 144 matches Kusv averages K/R 0.72, ADR 79.9 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 48 of 144 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. Kusv loses the most ELO on Mirage (−5 ELO, win rate 48%). Things go best on Anubis (+49 ELO, win rate 52%). Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.1, Win rate +4 pp, ELO +159. Unchanged in recent months: Headshots at 55%. Last 30 days: 8 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.