Kusito

AR
394 matches tracked 156 matches in 30 days
ELO ▲ 435
2,322
30-day peak: 2,322
Rank SA ▲ 1,138 places
#2,153 #415 in AR
30 days · before #3,291 · best #2,153
Last updated:

How does Kusito play?

Rating 1.08 (from 218 matches) K/R 0.76 ADR 85.0 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 218 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 2%−9 pp better than 12%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.0
Knife kills 2 in 393 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 79x 4K, 8 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 393 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −34 ELO
108 matches · 48% wins
On Nuke −13 ELO
32 matches · 59% wins
On Saturdays +97 ELO, win rate 40%

Kusito loses the most ELO on Mirage: −34 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Vertigo

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
54% better than 58%
0.75 better than 56%
84.9 better than 71%
1.11 better than 71%
54% of 536 duels better than 65%
45% of 75 situations better than 71%
Mirage108
48% better than 35%
0.76 better than 58%
86.2 better than 75%
1.11 better than 73%
54% of 535 duels better than 64%
29% of 65 situations better than 22%
Ancient46
48% better than 35%
0.72 better than 36%
79.6 better than 40%
0.97 better than 28%
47% of 179 duels better than 26%
50% of 18 situations better than 82%
Nuke32
59% better than 58%
0.81 better than 69%
87.7 better than 71%
1.15-
52% of 115 duels better than 42%
44% of 25 situations better than 60%
Inferno31
48% better than 28%
0.78 better than 68%
89.1 better than 81%
1.05 better than 58%
56% of 135 duels better than 69%
25% of 8 situations better than 19%
Anubis24
58% better than 70%
0.76 better than 60%
83.5 better than 63%
1.13-
58% of 96 duels better than 84%
32% of 19 situations better than 35%
Cache19
42% -
0.72 -
79.3 -
0.99-
57% of 77 duels -
54% of 13 situations -
Vertigo9
33% -
0.88 -
91.7 -
0.87-
58% of 55 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kusito plays

Across 393 matches Kusito averages K/R 0.76 and ADR 85.0; the rating across the 218 rated matches is 1.08. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 16.9 kills per match, 43% of them headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 98 of 218 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 393 matches with detailed stats: 79 4Ks and 8 aces. Best month by rating: September 2026 at 1.08. Kusito loses the most ELO on Mirage (−34 ELO, win rate 48%). Things go best on Anubis (+122 ELO, win rate 58%). Last 30 days: 156 matches, win rate 54%, ELO balance +329.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.