Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Kushhaa

Sweden
On FACEIT since 2020 139 matches tracked 91 matches in 30 days
Last updated:

How does Kushhaa play?

Rating 0.97 K/R 0.71 ADR 73.7 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.95−0.03 · Ø 0.98 better than 34%
Pistol kills per match 2.4
Zeus kills1 in 139 matches
Knife kills 20 in 139 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 43%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 57%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 15x 4K, 1 ace in 125 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 10%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
Whether Kushhaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.68
JulAugSepOctNov

Best month: July 2026 with 0.87.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
23 matches · 39% win rate
In match 2 of the day −24 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Thursdays +36 ELO, win rate 45%

Kushhaa loses the most ELO on Dust 2: −27 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 52%
0.72 right on the average
72.3 better than 15%
0.98 better than 42%
42% of 183 duels better than 12%
23% of 30 situations better than 12%
Dust 223
39% better than 15%
0.75 better than 64%
79.0 better than 49%
1.03 better than 59%
50% of 120 duels right on the average
22% of 9 situations better than 15%
Ancient19
47% better than 38%
0.69 better than 37%
75.4 better than 33%
0.98 better than 48%
49% of 85 duels better than 45%
47% of 19 situations better than 70%
Inferno17
59% better than 77%
0.73 better than 61%
75.6 better than 36%
0.98 better than 49%
52% of 62 duels better than 55%
33% of 9 situations better than 39%
Anubis16
44% better than 26%
0.70 better than 38%
73.1 better than 14%
0.94 better than 26%
39% of 75 duels better than 5%
33% of 9 situations better than 41%
Cache9
44% -
0.65 -
69.4 -
0.91-
40% of 53 duels -
50% of 2 situations -
Nuke8
75% -
0.60 -
63.9 -
0.85-
42% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kushhaa plays

Across 139 matches Kushhaa averages K/R 0.71, ADR 73.7 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 7 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 42 of 139 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. Kushhaa loses the most ELO on Dust 2 (−27 ELO, win rate 39%). Things go best on Mirage (+29 ELO, win rate 51%). Match no. 1 of the day goes best: 68% win rate. Last 30 days: 91 matches, win rate 47%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.