Kursorch1k

Russia
On FACEIT since 2024 142 matches tracked 20 matches in 30 days
Last updated:

How does Kursorch1k play?

Rating 0.90 (from 120 matches) K/R 0.65 ADR 72.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 83%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.90−0.06 · Ø 0.96 better than 20%
Pistol kills per match 2.6
Knife kills 12 in 142 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 10%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 42%
MVPs per match 1.9−0.2 · Ø 2.1 better than 21%
4Ks and aces 6x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 12%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 14%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +6 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −14.6

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.50
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.57 (at the start 0.68). Well below the average (0.71).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
45 matches · 47% win rate
From match 5 of the day −30 ELO
26 matches · 38% win rate
On Sundays +59 ELO, win rate 35%

Kursorch1k loses the most ELO on Dust 2: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 36%
0.67 better than 27%
74.0 better than 24%
0.91 better than 20%
51% of 164 duels better than 58%
19% of 21 situations better than 9%
Mirage40
55% better than 69%
0.62 better than 10%
69.5 better than 10%
0.89 better than 14%
54% of 127 duels better than 73%
39% of 28 situations better than 56%
Anubis24
46% better than 33%
0.66 better than 23%
72.7 better than 16%
0.93 better than 29%
44% of 131 duels better than 19%
45% of 11 situations better than 67%
Ancient15
53% better than 63%
0.61 better than 6%
70.9 better than 11%
0.83 better than 7%
38% of 81 duels better than 6%
29% of 7 situations better than 24%
Nuke11
36% -
0.71 -
73.9 -
0.85-
36% of 28 duels -
42% of 12 situations -
Inferno4
100% -
0.68 -
76.5 -
1.01-
71% of 7 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kursorch1k plays

Across 142 matches Kursorch1k averages K/R 0.65 and ADR 72.2; the rating across the 120 rated matches is 0.90. Biggest strength: Headshot rate at 51%, better than 83% of level 6 players. Most room to improve: Damage per round (ADR) at 72.2, better than only 12% of level 6 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 25 of 120 matches the rating was 1.10 or higher (21%), in 64 it was below 0.90. In 79 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. Kursorch1k loses the most ELO on Dust 2 (−30 ELO, win rate 47%). Things go best in match 3 of the day (+31 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +31 ELO. Improved over the last three months: Headshots +6 pp, Win rate +7 pp. Got weaker: K/R −0.11, Rating −0.12, ADR −14.6. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.