KurrTzin

Brazil
On FACEIT since 2020 197 matches tracked 51 matches in 30 days
Last updated:

How does KurrTzin play?

Rating 0.98 (from 191 matches) K/R 0.69 ADR 76.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 14%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 14x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +6.0, Headshots +2 pp, Win rate +12 pp, ELO +155
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −28 ELO
21 matches · 38% win rate
In match 1 of the day +95 ELO
67 matches · 40% win rate
Between 12:00 and 18:00 +46 ELO, win rate 41%
On Thursdays −95 ELO, win rate 39%

KurrTzin loses the most ELO on Nuke: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 25%
0.62 better than 4%
71.9 better than 9%
0.88 better than 5%
48% of 201 duels better than 28%
32% of 53 situations better than 31%
Ancient32
59% better than 69%
0.72 better than 35%
78.5 better than 31%
1.04 better than 48%
59% of 133 duels better than 87%
43% of 14 situations better than 63%
Dust 231
52% right on the average
0.66 better than 13%
74.9 better than 18%
0.96 better than 19%
45% of 120 duels better than 17%
15% of 13 situations better than 3%
Nuke21
38% better than 7%
0.78 better than 56%
85.7 better than 65%
1.04 better than 43%
57% of 99 duels better than 71%
29% of 17 situations better than 24%
Anubis19
37% better than 6%
0.69 better than 22%
75.8 better than 21%
0.96 better than 19%
47% of 68 duels better than 22%
63% of 8 situations better than 93%
Inferno17
65% better than 84%
0.77 right on the average
78.8 better than 28%
1.09 better than 45%
46% of 57 duels better than 11%
47% of 15 situations better than 66%
Cache7
71% -
0.90 -
89.2 -
1.32-
63% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KurrTzin plays

Across 196 matches KurrTzin averages K/R 0.69 and ADR 76.6; the rating across the 191 rated matches is 0.98. Most room to improve: Rating at 0.98, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 64 of 191 matches the rating was 1.10 or higher (34%), in 79 it was below 0.90. In 125 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: June 2026 at 1.32. KurrTzin loses the most ELO on Nuke (−28 ELO, win rate 38%). Things go best on Dust 2 (+228 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate, +37 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +6.0, Headshots +2 pp, Win rate +12 pp, ELO +155. Last 30 days: 51 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.