Kuro_666

USA
75 matches tracked
Last updated:

How does Kuro_666 play?

Rating 1.22 K/R 0.88 ADR 91.4 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 75 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 33% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (0.98).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 30%+20 pp · Ø 10% better than 96%
K/D 1.24+0.26 · Ø 0.98 better than 97%
Pistol kills per match 3.2
Knife kills 3 in 75 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 16.0%+3.1 pp · Ø 12.9% better than 96%
3K rounds 6.4%+2.5 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 20x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
Whether Kuro_666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.93
AugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
20 matches · 40% win rate

Kuro_666 loses the most ELO in match 1 of the day: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Nuke
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno16
44% better than 22%
0.87 better than 93%
89.9 better than 87%
1.22 better than 90%
64% of 102 duels better than 95%
53% of 17 situations better than 83%
Ancient14
50% -
0.78 -
82.1 -
1.10-
43% of 54 duels -
43% of 7 situations -
Anubis14
50% -
0.85 -
89.8 -
1.19-
47% of 68 duels -
14% of 7 situations -
Nuke9
56% -
0.99 -
94.5 -
1.41-
67% of 36 duels -
50% of 8 situations -
Dust 27
43% -
0.93 -
95.7 -
1.26-
72% of 32 duels -
0% of 3 situations -
Cache6
83% -
0.90 -
98.6 -
1.28-
53% of 36 duels -
50% of 6 situations -
Mirage6
33% -
0.90 -
95.8 -
1.18-
68% of 28 duels -
13% of 8 situations -
Vertigo3
100% -
0.97 -
101.8 -
1.24-
73% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kuro_666 plays

Across 75 matches Kuro_666 averages K/R 0.88, ADR 91.4 and a rating of 1.22. Biggest strength: 3K rounds at 6.4%, better than 99% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 20.5 kills per match with 41% headshots. The strongest map is Anubis with a 50% win rate in 14 matches. In 49 of 75 matches the rating was 1.10 or higher (65%), in 13 it was below 0.90. In 75 matches with detailed stats: 20 4Ks and 1 ace. Kuro_666 loses the most ELO in match 1 of the day (−23 ELO, win rate 40%). Last 30 days: 5 matches, win rate 60%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.